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Room Description in RPGs
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<blockquote data-quote="Stoat" data-source="post: 4607878" data-attributes="member: 16786"><p>Good points, and I like your write up better than mine (except you left out Bree-Yark). I've noticed that my descriptive style has changed over the years.</p><p></p><p>When I played 2E, we sat around a ping-pong table with no battlemat and no visual aids at all. Since the only information the players got was my verbal description, I gave 'em a lot. For example, they needed to know the general size of the room to figure out how many melee fighters could enter and whether or not casting Fireball was a good idea. They needed to know the entrances and exits to plan their escape and anticipate the arrival of new monsters.</p><p></p><p>When we switched to 3E, we started using a battlemat, and I didn't have to give out room dimensions and exits. I'd draw them. I also took to describing the room's features as I drew it. "There's a table over here. This is a fireplace."</p><p></p><p>Later on, one of my buddies got a projector and I started doing all of my maps with Campaign Cartographer. I'd just project the room up on the wall and everybody could tell at a glance where the table and fire were. I would just give a quick overview. "You burst into a filthy kitchen packed with goblins. The stench of smoke and foul meat is overwhelming."</p></blockquote><p></p>
[QUOTE="Stoat, post: 4607878, member: 16786"] Good points, and I like your write up better than mine (except you left out Bree-Yark). I've noticed that my descriptive style has changed over the years. When I played 2E, we sat around a ping-pong table with no battlemat and no visual aids at all. Since the only information the players got was my verbal description, I gave 'em a lot. For example, they needed to know the general size of the room to figure out how many melee fighters could enter and whether or not casting Fireball was a good idea. They needed to know the entrances and exits to plan their escape and anticipate the arrival of new monsters. When we switched to 3E, we started using a battlemat, and I didn't have to give out room dimensions and exits. I'd draw them. I also took to describing the room's features as I drew it. "There's a table over here. This is a fireplace." Later on, one of my buddies got a projector and I started doing all of my maps with Campaign Cartographer. I'd just project the room up on the wall and everybody could tell at a glance where the table and fire were. I would just give a quick overview. "You burst into a filthy kitchen packed with goblins. The stench of smoke and foul meat is overwhelming." [/QUOTE]
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