Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Room in 5e for 2e-style multiclassing?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6201393" data-attributes="member: 1465"><p>Do you think there is room in 5e for 2e-style multiclassing, either as an alternative to the current default 3e-style multiclassing, or even as an option on an player's individual basis? (I am not asking whether they should put this idea in the core books, just asking if it is feasible)</p><p></p><p>The concept of 2e-style multiclassing is:</p><p></p><p>- you choose all your classes (let's focus on 2 for now) at character creation</p><p>- you belong to both classes since the start, i.e. you start as e.g. Fighter 1/Wizard 1</p><p>- you spread your XP evenly to both classes, and advance separately using the normal XP chart</p><p>- if class features overlap, you get the best of the two</p><p></p><p>Note that in 5e every class follows the same XP chart, so compared to 2e we don't even have to say Fighter N1/Wizard N2 because you would level up in both classes at the same time. Thus it's enough to say you are a Fighter/Wizard of level N.</p><p></p><p>I would suppose that by building on current rules, the easiest design would mean:</p><p></p><p>- proficiency bonus based on your level N</p><p>- weapon and armor proficiencies overlap</p><p>- hit points and hit dice overlap</p><p>- class features stack (there are a very few overlap to be decided e.g. Fighting Style, multiattacks) including spells</p><p></p><p>Other proficiencies should be discussed: when they overlap, it should be decided whether it is allowed to pick an alternative (this is already the rule for skills, but not for saving throws). But overall these are very simple rules.</p><p></p><p><em>Eventually the net result of multiclassing with these rules, is to have more features (including spellcasting) than a single-classed PC, in exchange for less HP and lower proficiency bonus.</em></p><p><em></em></p><p></p><p>(Another option, more complicated but can fix balance for spellcaster classes, is to treat spells with an approach similar to the current 3e-style multiclassing rules.)</p><p></p><p>It then all depends on the XP chart itself... I actually think the current chart is not the final version. Those XP values for levelling up is what would determine how much a multiclass PC's HP and proficiency bonus would lag behind compared to sincle-class PCs. So changing the XP chart (for everyone or only the multiclassed PCs) would be the dial to make this work.</p><p></p><p>But the main question lies IMHO in spellcasting. That "dial" may work for a Fighter/Wizard but not for a Wizard/Cleric or a Fighter/Paladin, depending on how spells are treated.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6201393, member: 1465"] Do you think there is room in 5e for 2e-style multiclassing, either as an alternative to the current default 3e-style multiclassing, or even as an option on an player's individual basis? (I am not asking whether they should put this idea in the core books, just asking if it is feasible) The concept of 2e-style multiclassing is: - you choose all your classes (let's focus on 2 for now) at character creation - you belong to both classes since the start, i.e. you start as e.g. Fighter 1/Wizard 1 - you spread your XP evenly to both classes, and advance separately using the normal XP chart - if class features overlap, you get the best of the two Note that in 5e every class follows the same XP chart, so compared to 2e we don't even have to say Fighter N1/Wizard N2 because you would level up in both classes at the same time. Thus it's enough to say you are a Fighter/Wizard of level N. I would suppose that by building on current rules, the easiest design would mean: - proficiency bonus based on your level N - weapon and armor proficiencies overlap - hit points and hit dice overlap - class features stack (there are a very few overlap to be decided e.g. Fighting Style, multiattacks) including spells Other proficiencies should be discussed: when they overlap, it should be decided whether it is allowed to pick an alternative (this is already the rule for skills, but not for saving throws). But overall these are very simple rules. [I]Eventually the net result of multiclassing with these rules, is to have more features (including spellcasting) than a single-classed PC, in exchange for less HP and lower proficiency bonus. [/I] (Another option, more complicated but can fix balance for spellcaster classes, is to treat spells with an approach similar to the current 3e-style multiclassing rules.) It then all depends on the XP chart itself... I actually think the current chart is not the final version. Those XP values for levelling up is what would determine how much a multiclass PC's HP and proficiency bonus would lag behind compared to sincle-class PCs. So changing the XP chart (for everyone or only the multiclassed PCs) would be the dial to make this work. But the main question lies IMHO in spellcasting. That "dial" may work for a Fighter/Wizard but not for a Wizard/Cleric or a Fighter/Paladin, depending on how spells are treated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Room in 5e for 2e-style multiclassing?
Top