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Room Sizes...
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<blockquote data-quote="Hussar" data-source="post: 4118498" data-attributes="member: 22779"><p>Actually, I think you can have your cake and eat it too.</p><p></p><p>4e mechanics are supposedly tailored so that "encounter" no longer equals "room". So, while you might need 120 squares for the encounter, you don't need to put all those squares within 4 walls. Your encounter area could include three separate chambers with passageway's in between.</p><p></p><p>I think this is where the OP's question is going off the mark actually. He's asking what the average size of an encounter room is. The answer isn't that the room has to be bigger, it's that instead of writing a 5, 6 and a 7 on your map key for those three rooms, you write 5 and circle all three rooms. </p><p></p><p>At that point you decide the xp value of the encounter, and build from there. The initial contact point might contain a couple of minions and an artillery piece. The other rooms may have a leader and more minions. Whatever. Then you figure out from there. Stagger the entrance of the other critters and you can reduce the overall size of the encounter while maintaining mobility for all combatants.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4118498, member: 22779"] Actually, I think you can have your cake and eat it too. 4e mechanics are supposedly tailored so that "encounter" no longer equals "room". So, while you might need 120 squares for the encounter, you don't need to put all those squares within 4 walls. Your encounter area could include three separate chambers with passageway's in between. I think this is where the OP's question is going off the mark actually. He's asking what the average size of an encounter room is. The answer isn't that the room has to be bigger, it's that instead of writing a 5, 6 and a 7 on your map key for those three rooms, you write 5 and circle all three rooms. At that point you decide the xp value of the encounter, and build from there. The initial contact point might contain a couple of minions and an artillery piece. The other rooms may have a leader and more minions. Whatever. Then you figure out from there. Stagger the entrance of the other critters and you can reduce the overall size of the encounter while maintaining mobility for all combatants. [/QUOTE]
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