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<blockquote data-quote="TerraDave" data-source="post: 4118500" data-attributes="member: 22260"><p>Right encounter space may be big, but it not nec just one big room. </p><p></p><p>In the XP playtest, the encounter areas where pretty big, requiring multiple rounds to move across, and with only the wizard and ranger being to shoot from side to the other. But they had various things breaking them up, and essentially room like spaces within the encounter area. And they also did the monster coming from various sides thing. </p><p></p><p>Outdoors really is the obvious place for this. Indoors, you could imagine large natural caverns with all sorts of features to break them up. Warrens of interconnected rooms and tunnels with various ways to go place to place (to limit chokepoints). Or more open building/courtyard type spaces with rows of pillars, alcoves, and other features. Each of these might be somewhat "realistic".</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4118500, member: 22260"] Right encounter space may be big, but it not nec just one big room. In the XP playtest, the encounter areas where pretty big, requiring multiple rounds to move across, and with only the wizard and ranger being to shoot from side to the other. But they had various things breaking them up, and essentially room like spaces within the encounter area. And they also did the monster coming from various sides thing. Outdoors really is the obvious place for this. Indoors, you could imagine large natural caverns with all sorts of features to break them up. Warrens of interconnected rooms and tunnels with various ways to go place to place (to limit chokepoints). Or more open building/courtyard type spaces with rows of pillars, alcoves, and other features. Each of these might be somewhat "realistic". [/QUOTE]
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