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<blockquote data-quote="DM_Blake" data-source="post: 4118791" data-attributes="member: 57267"><p>Maybe.</p><p></p><p>If the DM does that to them all the time, or most of the time.</p><p></p><p>I'm all for the idea "hey, the player has a nifty ability, let's make sure he gets to use it". This makes it fun for players.</p><p></p><p>But I'm also all for the idea "hey, the monster isn't just a target for player abilities - the monster wants to live, will fight hard to defend its life, and will choose terrain/environment to limit the attackers if it can". This makes it challenging for the players.</p><p></p><p>I think players want to have fun. And I think they like to overcome challenges. </p><p></p><p>So sure, sometimes I set up battles where many of the player abilities are limited or useless.</p><p></p><p>And, as a player, I enjoy overcoming those challenges myself.</p><p></p><p>Just this last weekend we had a battle in a dungeon where the room we were in had some kind of replenishing Obscuring Mist spell. My mage cleared the room twice with a Gust Of Wind, but the mist just reappeared a round later. On the other side of the door was a room full of badguys. Our fighter couldn't get through the door, so I had to stand behind him, and therefore I couldn't see through the mist to target any bad guys in the room. Which meant I really couldn't cast any offensive spells because the spells I had all required line of sight to the target. That dang room completely wiped me out of the encounter. It was frustrating for that fight to be unable to do anything but fire my crossbow with a 50% miss chance, assuming I even got a hit to begin with. But on the other hand, it turned a room full of hobgoblins that I would have wiped out with a single fireball into a challenging encounter because I couldn't do that, and our fighter pretty much had to handle them alone, with clerical healing and a little buffing and random blind firing from the ranger, rogue, and my mage.</p><p></p><p>It was a fun challenge, even if I was useless.</p><p></p><p>Now, if he did that every fight, I would need a new DM.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4118791, member: 57267"] Maybe. If the DM does that to them all the time, or most of the time. I'm all for the idea "hey, the player has a nifty ability, let's make sure he gets to use it". This makes it fun for players. But I'm also all for the idea "hey, the monster isn't just a target for player abilities - the monster wants to live, will fight hard to defend its life, and will choose terrain/environment to limit the attackers if it can". This makes it challenging for the players. I think players want to have fun. And I think they like to overcome challenges. So sure, sometimes I set up battles where many of the player abilities are limited or useless. And, as a player, I enjoy overcoming those challenges myself. Just this last weekend we had a battle in a dungeon where the room we were in had some kind of replenishing Obscuring Mist spell. My mage cleared the room twice with a Gust Of Wind, but the mist just reappeared a round later. On the other side of the door was a room full of badguys. Our fighter couldn't get through the door, so I had to stand behind him, and therefore I couldn't see through the mist to target any bad guys in the room. Which meant I really couldn't cast any offensive spells because the spells I had all required line of sight to the target. That dang room completely wiped me out of the encounter. It was frustrating for that fight to be unable to do anything but fire my crossbow with a 50% miss chance, assuming I even got a hit to begin with. But on the other hand, it turned a room full of hobgoblins that I would have wiped out with a single fireball into a challenging encounter because I couldn't do that, and our fighter pretty much had to handle them alone, with clerical healing and a little buffing and random blind firing from the ranger, rogue, and my mage. It was a fun challenge, even if I was useless. Now, if he did that every fight, I would need a new DM. [/QUOTE]
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