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rope trick questions
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<blockquote data-quote="Tony Vargas" data-source="post: 6995992" data-attributes="member: 996"><p>OK, real answer:</p><p></p><p>Huh? Detect Magic is Range:Self. It lets you sense magic. You sense the Rope Trick or it's 'window,' surely. You may not be able to use your action to 'see' a glow around the rope (which is the target of the Rope Trick) since you can't see into the extra-dimensional space it now occupies, so you may not know exactly where the 'window' is, just sense when you're w/in 30' of it.</p><p></p><p>It sounds like the window is 'open' in the sense of being able to see out of it, and the rope is in the center of that 'window' as if it were resting atop it.</p><p></p><p>It says you can see out, but not in, and that 'attacks and spells' can't cross into the space. There are spells & attacks that /are/ sound (sound burst, frex), so no sound either way sounds(npi) fair. But you could safely rule either way. Maybe the sounds will seem 'far away,' because of the extra-dimensional boundary, if you can hear.</p><p></p><p>Detect, definitely. Exactly when & where they'll re-appear to set an 'ambush' when the PCs can watch what there doing through a window? Maybe not so much, it'd have to be set up fairly cleverly, hard to do if you rule that they just detect the presence, not the exact location, of the Rope Trick effect...</p><p></p><p></p><p>...oh, something else that just occurred to me, for the Rope Trick to work, it has to extend the /whole/ length of the rope. So cut your rope to the height of the ceiling! ;P If that's over 30', you're out of range of detect magic from a caster on the ground....</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6995992, member: 996"] OK, real answer: Huh? Detect Magic is Range:Self. It lets you sense magic. You sense the Rope Trick or it's 'window,' surely. You may not be able to use your action to 'see' a glow around the rope (which is the target of the Rope Trick) since you can't see into the extra-dimensional space it now occupies, so you may not know exactly where the 'window' is, just sense when you're w/in 30' of it. It sounds like the window is 'open' in the sense of being able to see out of it, and the rope is in the center of that 'window' as if it were resting atop it. It says you can see out, but not in, and that 'attacks and spells' can't cross into the space. There are spells & attacks that /are/ sound (sound burst, frex), so no sound either way sounds(npi) fair. But you could safely rule either way. Maybe the sounds will seem 'far away,' because of the extra-dimensional boundary, if you can hear. Detect, definitely. Exactly when & where they'll re-appear to set an 'ambush' when the PCs can watch what there doing through a window? Maybe not so much, it'd have to be set up fairly cleverly, hard to do if you rule that they just detect the presence, not the exact location, of the Rope Trick effect... ...oh, something else that just occurred to me, for the Rope Trick to work, it has to extend the /whole/ length of the rope. So cut your rope to the height of the ceiling! ;P If that's over 30', you're out of range of detect magic from a caster on the ground.... [/QUOTE]
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