Rope Trick spell. Regular uses and creative ones too.

Rashak Mani

First Post
Just read about the beating up of a Dwarven Paladin who insisted on keeping watch outside the Rope Trick... and it started me wondering how common is the use of the Rope Trick spell. Naturally the first use one imagines is as a Nice Sleeping Hideout.

Seems dangerous thou if your foes figure it out and your bottled in ? What about getting down fast in an emergency ?

Creative uses ? I once used it to save people from a major fire and smoke inhalation. I created the rope trick a foot above ground only. Give us some examples of said creative use. Combat uses too ? (Archer perch).

No bags of holding inside too ? Seems a major hassle since most groups will get a haversack or a bag of holding pretty soon.
 

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In a game I ran, there were these friendly electric elemental creatures who were trapped by the bad guys and being used to generate power. The force shield that was keeping them in was actually powered by their own energy, so no matter how strong they were, they couldn't break out. One of my players, a rogue/illusionist, stepped inside the power generator (taking a lot of damage!), cast rope trick and brought all the elementals with him! Without their power, the generator shut down and he was able to get them all out. It was a neat trick, and a splendid display of self-sacrifice that he actually pulled it off without getting killed!

Balsamic Dragon
 


Fill it with things.

Picture the scene - the party enters an empty cavern, and scans around. They see signes of passage, etc. They then think to cast "Detect Magic", to discover half a dozen rope tricks in the room. Ready to ambush, they cast a quick Dispel, and suddenly 20 pots of oil and greek fire plummet to the ground around them!

(Also a good way to use preparation and Dispel Magic as an offensive area-effect spell!)
 

Also, to ambush people, stick 3 or 4 or these things in a large space, and put one or two rogues in each of them. With bows.

Unless the party is able to pinpoint the location of the rogues, they'll pop their heads out, fire a couple of sneak attacks, and then hide again. (Depending on your reading of the spell, they might not even have to put their heads out!)

As soon as they party turns around and heads for the location of the first 'rogues nest', then the next one opens up on the party. Lots of sneak attacks.

Same could work for a party, but it'd be less optimised. (I've been doing a lot of DM'ing lately).
 

Well, if it's one thing I've learned... It's that, just because you're "safe" in a Rope Trick Room, doesn't mean you shouldn't set watches... :D
 

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