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General Tabletop Discussion
*Pathfinder & Starfinder
Rope trick teleportation?
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<blockquote data-quote="Empirate" data-source="post: 5634355" data-attributes="member: 78958"><p>Your group being made up of philosophers should make this argument pretty easy.</p><p></p><p>Explain to them that all in-game stuff is taking place in a fictional place called World*, where everything follows a non-realistic, imagination-based, <em>narrative </em>logic that only <em>seems </em>to be similar to the logic present in the Real World. Explain to them that while this World* may seem to follow many rules that are the same in our Real World, these rules all follow from one axiomatic principle that is fundamentally different: every rule in the World* exists solely to further the narrative.</p><p>Basic physics <em>seeming </em>to apply furthers the narrative in that the players can more easily wrap the head around what usually happens if you drop an object, start or stop moving, apply force to an object etc. Basic physics seeming to apply would not further the narrative of a combat, though, because that includes so many variables that the narrative would come to a full stop while trajectories, reaction times, and material deformation are calculated. The dictate of narrative logic demands that combat follow a simpler set of rules instead (given in chapter 8 of the PHB).</p><p>Moreover, the dictate of narrative logic that holds sway over World* demands that some situations behave in unforeseen ways that <em>seem</em> as if the only explanation for their unfolding is that they're dependent on a single individual's creativity and whims. That individual is called the DM*, and is functionally equivalent to Yours Truly sitting at the table with them. Incidentally, this individual's existence and role also create the whole frame of fictionality necessary to maintain World*'s existence, so going against his word might prove perilous. In both worlds. Also, if they're truly such creative players as to further break <em>Rope Trick</em> and <em>Teleport</em>, they'll probably find a new way to give you premature grey hair in a minute, so they might as well shut the <strong>fook </strong>up right now and get to playing the game as you see fit for the time being.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5634355, member: 78958"] Your group being made up of philosophers should make this argument pretty easy. Explain to them that all in-game stuff is taking place in a fictional place called World*, where everything follows a non-realistic, imagination-based, [I]narrative [/I]logic that only [I]seems [/I]to be similar to the logic present in the Real World. Explain to them that while this World* may seem to follow many rules that are the same in our Real World, these rules all follow from one axiomatic principle that is fundamentally different: every rule in the World* exists solely to further the narrative. Basic physics [I]seeming [/I]to apply furthers the narrative in that the players can more easily wrap the head around what usually happens if you drop an object, start or stop moving, apply force to an object etc. Basic physics seeming to apply would not further the narrative of a combat, though, because that includes so many variables that the narrative would come to a full stop while trajectories, reaction times, and material deformation are calculated. The dictate of narrative logic demands that combat follow a simpler set of rules instead (given in chapter 8 of the PHB). Moreover, the dictate of narrative logic that holds sway over World* demands that some situations behave in unforeseen ways that [I]seem[/I] as if the only explanation for their unfolding is that they're dependent on a single individual's creativity and whims. That individual is called the DM*, and is functionally equivalent to Yours Truly sitting at the table with them. Incidentally, this individual's existence and role also create the whole frame of fictionality necessary to maintain World*'s existence, so going against his word might prove perilous. In both worlds. Also, if they're truly such creative players as to further break [I]Rope Trick[/I] and [I]Teleport[/I], they'll probably find a new way to give you premature grey hair in a minute, so they might as well shut the [B]fook [/B]up right now and get to playing the game as you see fit for the time being. [/QUOTE]
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