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Community
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Rope Trick - What is the 'hazard'?
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<blockquote data-quote="frankthedm" data-source="post: 1939802" data-attributes="member: 1164"><p>The 3.0 Faq tryed to Faq over a 'sacred cow' of previous editions where doing this sort of thing would rip holes in the multiverse. Example: A porta-hole in a porta-hole wisked the bag away to the astral plane. Anything else extra dimensional into a porta-hole or vice versa destroyed the items and everything within 10 feet went to another plane[DM's whim].</p><p></p><p>If you are playing an RPGA game where the DMs have to be slaves to wotc's PHB selling whims and rules changes, then there is nothing in the rules to really harm you. But if your DM is not afraid of the NotC Goons, then treat it like crossing the proton streams in Ghostbusters. An all around Bad Idea (tm) that might save the world once.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 1939802, member: 1164"] The 3.0 Faq tryed to Faq over a 'sacred cow' of previous editions where doing this sort of thing would rip holes in the multiverse. Example: A porta-hole in a porta-hole wisked the bag away to the astral plane. Anything else extra dimensional into a porta-hole or vice versa destroyed the items and everything within 10 feet went to another plane[DM's whim]. If you are playing an RPGA game where the DMs have to be slaves to wotc's PHB selling whims and rules changes, then there is nothing in the rules to really harm you. But if your DM is not afraid of the NotC Goons, then treat it like crossing the proton streams in Ghostbusters. An all around Bad Idea (tm) that might save the world once. [/QUOTE]
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Rope Trick - What is the 'hazard'?
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