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General Tabletop Discussion
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Rope Tricked!
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<blockquote data-quote="iserith" data-source="post: 7586095" data-attributes="member: 97077"><p>Picked up on that, did you? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I often include elements in these scenarios that reference topics under discussion. That was one, but I also included some Acrobatics situations (jumping into difficult terrain, plus the wooden beam and the doorways 20 feet above the floor) since there was a thread on that recently. I dreamed up this scenario a couple months back when there were several <em>rope trick</em> threads going on, but decided to hold off till April Fool's to post it.</p><p></p><p>Here, Phineas is lying to the PCs and with a 17 Charisma, that's a decent enough chance at thwarting any attempts to suss out his true intentions. (Arguably, not being able to see the person lying could mean the ability check is at disadvantage, too, if there is a check at all.) But even if they are able to tell that Phineas is lying, the interesting part of that interaction isn't that Phineas is lying, but <em>what're you going to do about it</em>. The roper just... keeps... coming.</p><p></p><p></p><p></p><p>One of the <em>rope trick</em> threads from a couple months back had some poster saying that rope trick was dumb because it takes a long time to climb 60 feet of rope and that it would mean 6d6 falling damage at the spell's end, not realizing that that was the upper limit, not the required length of the rope. So of course in this scenario I had to use a <em>rope of climbing</em> for the rope (which is 60 feet long) and the initial hanging damage is... 6d6.</p></blockquote><p></p>
[QUOTE="iserith, post: 7586095, member: 97077"] Picked up on that, did you? :) I often include elements in these scenarios that reference topics under discussion. That was one, but I also included some Acrobatics situations (jumping into difficult terrain, plus the wooden beam and the doorways 20 feet above the floor) since there was a thread on that recently. I dreamed up this scenario a couple months back when there were several [I]rope trick[/I] threads going on, but decided to hold off till April Fool's to post it. Here, Phineas is lying to the PCs and with a 17 Charisma, that's a decent enough chance at thwarting any attempts to suss out his true intentions. (Arguably, not being able to see the person lying could mean the ability check is at disadvantage, too, if there is a check at all.) But even if they are able to tell that Phineas is lying, the interesting part of that interaction isn't that Phineas is lying, but [I]what're you going to do about it[/I]. The roper just... keeps... coming. One of the [I]rope trick[/I] threads from a couple months back had some poster saying that rope trick was dumb because it takes a long time to climb 60 feet of rope and that it would mean 6d6 falling damage at the spell's end, not realizing that that was the upper limit, not the required length of the rope. So of course in this scenario I had to use a [I]rope of climbing[/I] for the rope (which is 60 feet long) and the initial hanging damage is... 6d6. [/QUOTE]
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