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Rope Tricked!
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<blockquote data-quote="Guest 6801328" data-source="post: 7586275"><p>Yeah, I was thinking more about something I wrote in the other thread, about lie detection being bad for the story, and realized there are many exceptions. Sometimes you want the characters to know they are being lied to, especially when it doesn't change the situation. It only really <em>needs</em> to be kept secret when knowing whether something is the truth or a lie will determine which course of action will be chosen.</p><p></p><p>And a great narrative device is to let the characters/players know the truth, but make it extremely hard to convince anybody else of it.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7586275"] Yeah, I was thinking more about something I wrote in the other thread, about lie detection being bad for the story, and realized there are many exceptions. Sometimes you want the characters to know they are being lied to, especially when it doesn't change the situation. It only really [I]needs[/I] to be kept secret when knowing whether something is the truth or a lie will determine which course of action will be chosen. And a great narrative device is to let the characters/players know the truth, but make it extremely hard to convince anybody else of it. [/QUOTE]
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