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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
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*Pathfinder & Starfinder
Roper, not an Aberration?!?
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<blockquote data-quote="Li Shenron" data-source="post: 1467837" data-attributes="member: 1465"><p>What? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It's a Roper. A <strong>ROPER</strong>! A CR 12 creature in an adventure for 3rd level character is not exactly a "gentle reminder" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> .</p><p></p><p>First of all, there is absolutely no clue for someone who hasn't encounter that monster before to guess that it is so hard to kill. Players (unless they are veteran D&D gamer) may be afraid of a massive ogre, a giant creature, a dragon or something else that they might have heard about in books or movies, such as vampires. Heck, in one of our very early adventures a couple of players wanted to run away from orcs, and when some other laughed they said "are you kidding, they are ORCs! they are strong and eat people, let's run!!!".</p><p></p><p>But a roper looks just an animated piece of rock (or worse) with a toothy maw, there are hundreds of monsters that look more threatening at first sight. The only lesson they are going to learn if you let them fight and die like this is that the DM is the god of the game, who can kill you at any point if he wishes so. And that's something that I don't want my players to think about me.</p><p></p><p>There is no need for an <u>impossible</u> encounter to show the players that the PC sometimes die, because that actually happens indeed with normal encounters every now and then.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1467837, member: 1465"] What? :) It's a Roper. A [B]ROPER[/B]! A CR 12 creature in an adventure for 3rd level character is not exactly a "gentle reminder" :D . First of all, there is absolutely no clue for someone who hasn't encounter that monster before to guess that it is so hard to kill. Players (unless they are veteran D&D gamer) may be afraid of a massive ogre, a giant creature, a dragon or something else that they might have heard about in books or movies, such as vampires. Heck, in one of our very early adventures a couple of players wanted to run away from orcs, and when some other laughed they said "are you kidding, they are ORCs! they are strong and eat people, let's run!!!". But a roper looks just an animated piece of rock (or worse) with a toothy maw, there are hundreds of monsters that look more threatening at first sight. The only lesson they are going to learn if you let them fight and die like this is that the DM is the god of the game, who can kill you at any point if he wishes so. And that's something that I don't want my players to think about me. There is no need for an [U]impossible[/U] encounter to show the players that the PC sometimes die, because that actually happens indeed with normal encounters every now and then. [/QUOTE]
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Roper, not an Aberration?!?
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