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Ropers -- wow
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<blockquote data-quote="Noumenon" data-source="post: 4530669" data-attributes="member: 70102"><p>I tried a random dungeon generator and it put a Roper in there. I can't believe the way this monster plays out. First you roll six ranged touch attacks for each one. Obviously at least four of these are going to hit. Now you have to roll four to six Fortitude saves. Then on your turn you have to roll four to six Escape Artist checks, or someone else has to win four to six Sunder attempts (and the strands will be back next turn anyway). This is a crazy amount of rolling and you have to win them <em>all</em> or there's no point rolling them out. Also note all the paperwork involved with six strands, who each one is attached to, how many hitpoints each one has.</p><p></p><p>This is just so bizarrely removed from your typical claw-claw-bite or class-leveled encounter, I can't understand why they designed it this way at all. And the random dungeon generator I was using had <em>four</em> ropers, which was just completely ridiculous.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 4530669, member: 70102"] I tried a random dungeon generator and it put a Roper in there. I can't believe the way this monster plays out. First you roll six ranged touch attacks for each one. Obviously at least four of these are going to hit. Now you have to roll four to six Fortitude saves. Then on your turn you have to roll four to six Escape Artist checks, or someone else has to win four to six Sunder attempts (and the strands will be back next turn anyway). This is a crazy amount of rolling and you have to win them [i]all[/i] or there's no point rolling them out. Also note all the paperwork involved with six strands, who each one is attached to, how many hitpoints each one has. This is just so bizarrely removed from your typical claw-claw-bite or class-leveled encounter, I can't understand why they designed it this way at all. And the random dungeon generator I was using had [i]four[/i] ropers, which was just completely ridiculous. [/QUOTE]
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