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Ropers -- wow
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<blockquote data-quote="Kerrick" data-source="post: 4532288" data-attributes="member: 4722"><p>Yeah, I know that - on both counts. The roper is hugely overpowered; I think we can agree on that. Another, probably better "fix" would simply be to reduce the amount of Str damage (to, say, 2d6) or rule that it's either poison or a negative energy effect. I'd lean toward a venom of some sort, since that makes more sense. With poisons, also, the DC increases (at least, that's the way I rule it - if you get hit multiple times by the same poison before you make the initial save, the DC increases and the effect remains the same). The way it reads (take damage or make a Fort save for no effect), it seems like it IS a poison.</p><p></p><p></p><p>True. But it's really the same amount of rolling, no matter how many targets it attacks - each one will have to roll a save on a hit. That's what Noumenen is saying, too: "First you roll six ranged touch attacks for each one. Obviously at least four of these are going to hit. Now you have to roll four to six Fortitude saves." </p><p></p><p>I guess it's really how you want to play it - if you think the damage stacks, the roper would most likely concentrate on one target (the strongest one) to incapacitate it quickly; if the damage doesn't stack, it would most likely either attack multiple targets, or attack the weakest one (the one most likely to fall victim to its poison) first.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4532288, member: 4722"] Yeah, I know that - on both counts. The roper is hugely overpowered; I think we can agree on that. Another, probably better "fix" would simply be to reduce the amount of Str damage (to, say, 2d6) or rule that it's either poison or a negative energy effect. I'd lean toward a venom of some sort, since that makes more sense. With poisons, also, the DC increases (at least, that's the way I rule it - if you get hit multiple times by the same poison before you make the initial save, the DC increases and the effect remains the same). The way it reads (take damage or make a Fort save for no effect), it seems like it IS a poison. True. But it's really the same amount of rolling, no matter how many targets it attacks - each one will have to roll a save on a hit. That's what Noumenen is saying, too: "First you roll six ranged touch attacks for each one. Obviously at least four of these are going to hit. Now you have to roll four to six Fortitude saves." I guess it's really how you want to play it - if you think the damage stacks, the roper would most likely concentrate on one target (the strongest one) to incapacitate it quickly; if the damage doesn't stack, it would most likely either attack multiple targets, or attack the weakest one (the one most likely to fall victim to its poison) first. [/QUOTE]
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