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Ropers -- wow
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<blockquote data-quote="Zanticor" data-source="post: 4532360" data-attributes="member: 65408"><p>I ran some roper encounters when my party entered some caves in the night below campain. Its a ad&d boxed set so I just converted them to 3.5. My group was about level 10 so the three ropers probably should have taken them down without a problem. I fact without fudging the dice the beasts got trashed. My players started screaming they were gooing to die as the fighter and the thief were both paralysed in round one but since the priest and sorcerer were still out of range and could walk back a bit my players didn´t realise they were always going to win. They made a skill check and got to know the buggers are vulnerable to fire. While the thief and fighter got slowly eaten the sorcerer was sending round afther round of scorcing rays at them and I believe the cleric helped as well. They go down so fast and don´t do to much real damage. So they are great to freak out your players but as long as you don´t down all your players at once and leave some room to walk backwards, they are not that letal. Good times with one of the most clasic monsters. I think they just need some more love and recognition for the great way they are designed. CR 12 seems about right.</p><p></p><p>Zanticor</p></blockquote><p></p>
[QUOTE="Zanticor, post: 4532360, member: 65408"] I ran some roper encounters when my party entered some caves in the night below campain. Its a ad&d boxed set so I just converted them to 3.5. My group was about level 10 so the three ropers probably should have taken them down without a problem. I fact without fudging the dice the beasts got trashed. My players started screaming they were gooing to die as the fighter and the thief were both paralysed in round one but since the priest and sorcerer were still out of range and could walk back a bit my players didn´t realise they were always going to win. They made a skill check and got to know the buggers are vulnerable to fire. While the thief and fighter got slowly eaten the sorcerer was sending round afther round of scorcing rays at them and I believe the cleric helped as well. They go down so fast and don´t do to much real damage. So they are great to freak out your players but as long as you don´t down all your players at once and leave some room to walk backwards, they are not that letal. Good times with one of the most clasic monsters. I think they just need some more love and recognition for the great way they are designed. CR 12 seems about right. Zanticor [/QUOTE]
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