Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Roping through portals
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Saeviomagy" data-source="post: 5204937" data-attributes="member: 5890"><p>Even with a two way portal, there's a bunch of ways to handle things:</p><p></p><p>The portal might have a trigger before transport occurs. That is, you step wholly into a nonspace within the portal and then when some outside trigger happens you are suddenly moved to within the destination portal. Rope tied to someone (or lowered into) the portal would be severed, you can step back before the transport happens and so forth. If the origin portal was under water, water would arrive at the destination in periodic splashes when the trigger occurs.</p><p></p><p>The portal might require a conscious, willing impetus to enter it (this one can be combined with many other portal rules). In this case a person who steps into a portal goes just fine, someone shoved into the portal might bounce off it or simply fall through to the other side as if it weren't there. Rope chucked in would bounce off. If the origin is underwater, the water won't pass through the portal etc.</p><p></p><p>The portal might specifically filter something. If, for example, you have a portal to the plane of fire in your house, you don't really want your living room to catch fire because of it. So fire might be either barred from passing the portal OR destroyed when it passes the portal, or transport might simply not work when someone attempts it with these items.</p><p></p><p>There might be a distance of space between the two ends of the portal. You might have to step into the portal and keep travelling some distance before emerging. Is the portal one-way at the entrance? Or the exit? Or all the way through?</p><p></p><p>There might be a time delay between entering the portal and emerging from it. You might throw in a rope and be unable to pull it back again for a minute.</p><p></p><p>The portal might use a duplication-at-destination mechanism. Normally, someone steps into the portal, is duplicated perfectly at the destination and destroyed at the point of leaving. Pulling back while the transport is ongoing might create clones, result in destruction of the transportee or cause a portal lockdown.</p><p></p><p>I'm sure there's more that I haven't thought of.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5204937, member: 5890"] Even with a two way portal, there's a bunch of ways to handle things: The portal might have a trigger before transport occurs. That is, you step wholly into a nonspace within the portal and then when some outside trigger happens you are suddenly moved to within the destination portal. Rope tied to someone (or lowered into) the portal would be severed, you can step back before the transport happens and so forth. If the origin portal was under water, water would arrive at the destination in periodic splashes when the trigger occurs. The portal might require a conscious, willing impetus to enter it (this one can be combined with many other portal rules). In this case a person who steps into a portal goes just fine, someone shoved into the portal might bounce off it or simply fall through to the other side as if it weren't there. Rope chucked in would bounce off. If the origin is underwater, the water won't pass through the portal etc. The portal might specifically filter something. If, for example, you have a portal to the plane of fire in your house, you don't really want your living room to catch fire because of it. So fire might be either barred from passing the portal OR destroyed when it passes the portal, or transport might simply not work when someone attempts it with these items. There might be a distance of space between the two ends of the portal. You might have to step into the portal and keep travelling some distance before emerging. Is the portal one-way at the entrance? Or the exit? Or all the way through? There might be a time delay between entering the portal and emerging from it. You might throw in a rope and be unable to pull it back again for a minute. The portal might use a duplication-at-destination mechanism. Normally, someone steps into the portal, is duplicated perfectly at the destination and destroyed at the point of leaving. Pulling back while the transport is ongoing might create clones, result in destruction of the transportee or cause a portal lockdown. I'm sure there's more that I haven't thought of. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Roping through portals
Top