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Roshambo-Style Theatre of the Mind Combat
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<blockquote data-quote="volanin" data-source="post: 7253941" data-attributes="member: 69817"><p><em><p style="margin-left: 20px"><u>INTRODUCTION</u></p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>"<strong>Theatre of the Mind</strong> combats are intense, exciting and very fast. They can bring a lot of emotion to your most violent encounters, in a way that is completely different from Grid combat. But D&D rules insist on focusing on minutious distances, and many combat tactics depend on exact positions, which are only satisfactorily adjudicated by using a Grid...</p></em></p><p style="margin-left: 20px"><em></p></em></p><p style="margin-left: 20px"><em>Welcome to <strong>Roshambo-Style Theatre of the Mind</strong>! A simple set of rules designed to make combats even faster to track, fun to play, and with enough tactical options to make your decisions deep and meaningful. Gear up your weapons and be ready to <strong>Engage</strong>!"</p></em></p><p style="margin-left: 20px"><em></p><p></em></p><p>--</p><p></p><p><span style="color: #333333">Today, while taking a shower, I had some ideas about modifying a few things in D&D 5E combat to make it flow better in Theater of the Mind mode. These modifications are quite simple, and try to keep intrusiveness to a minimum. Some of them are loosely borrowed from other RPG systems. The goal is to fix some small things that bother me during play: mainly static combats and distance/position adjudication.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><a href="http://www.dmsguild.com/product/224253" target="_blank">http://www.dmsguild.com/product/224253</a></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">It's only four pages and already had a lot of help from people on this board! But if somebody wants to give it a read, I'd really like your opinion as well. Mainly if this can be abused in any way, if something is broken or makes combat boring, or even if I simply forgot something.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Thanks!</span></p><p><span style="color: #333333"><em></em></span></p><p><span style="color: #333333"><em>--</em></span></p><p><span style="color: #333333"><em></em></span></p><p><span style="color: #333333"><em>EDIT: Updated to version 1.4!</em></span></p><p><span style="color: #333333"><em></em></span></p><p><span style="color: #333333"><em>If you're interested in the thought process behind some of the choices, it's located in this post:</em></span></p><p><span style="color: #333333"><em><a href="http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat&p=7255919&viewfull=1#post7255919" target="_blank">http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat&p=7255919&viewfull=1#post7255919</a></em></span></p><p><span style="color: #333333"><em></em></span></p><p><span style="color: #333333"><em>If you're interested in reading a nice review about this system, try this post:</em></span></p><p><span style="color: #333333"><em><a href="http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat&p=7303684&viewfull=1#post7303684" target="_blank">http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat&p=7303684&viewfull=1#post7303684</a></em></span></p><p><span style="color: #333333"><em></em></span></p><p><span style="color: #333333"><em></em></span></p></blockquote><p></p>
[QUOTE="volanin, post: 7253941, member: 69817"] [I][INDENT][U]INTRODUCTION[/U] "[B]Theatre of the Mind[/B] combats are intense, exciting and very fast. They can bring a lot of emotion to your most violent encounters, in a way that is completely different from Grid combat. But D&D rules insist on focusing on minutious distances, and many combat tactics depend on exact positions, which are only satisfactorily adjudicated by using a Grid... Welcome to [B]Roshambo-Style Theatre of the Mind[/B]! A simple set of rules designed to make combats even faster to track, fun to play, and with enough tactical options to make your decisions deep and meaningful. Gear up your weapons and be ready to [B]Engage[/B]!" [/INDENT] [/I] -- [COLOR=#333333]Today, while taking a shower, I had some ideas about modifying a few things in D&D 5E combat to make it flow better in Theater of the Mind mode. These modifications are quite simple, and try to keep intrusiveness to a minimum. Some of them are loosely borrowed from other RPG systems. The goal is to fix some small things that bother me during play: mainly static combats and distance/position adjudication. [URL]http://www.dmsguild.com/product/224253[/URL] It's only four pages and already had a lot of help from people on this board! But if somebody wants to give it a read, I'd really like your opinion as well. Mainly if this can be abused in any way, if something is broken or makes combat boring, or even if I simply forgot something. Thanks! [I] -- EDIT: Updated to version 1.4! If you're interested in the thought process behind some of the choices, it's located in this post: [URL]http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat&p=7255919&viewfull=1#post7255919[/URL] If you're interested in reading a nice review about this system, try this post: [URL]http://www.enworld.org/forum/showthread.php?592401-Roshambo-Style-Theatre-of-the-Mind-Combat&p=7303684&viewfull=1#post7303684[/URL] [/I][/COLOR] [/QUOTE]
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