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<blockquote data-quote="OB1" data-source="post: 7254022" data-attributes="member: 6796241"><p>Lots of very good stuff here! I've been messing with similar concepts for over a year and am still refining. </p><p></p><p> I love love love the AOE concept of charging extra targets to avoid hitting engaged allies (I rule that an AOE effects a target also effects every creature engaged with that target, this speeds gameplay in both TOM and Grid). Consider that stolen. </p><p></p><p>I would consider spelling out distance costs for the types of movement to account for classes that get speed boosts. These don't represent actual distance, just relative movement cost. Perhaps something like</p><p></p><p>Engage - 20 feet</p><p>Dash - 40 feet</p><p>Intercept - 20 feet (near) 40 feet (far) distance taken first from remainder of last turn then from your next turn. </p><p></p><p>So someone with 30 speed could dash to get to someone far and still have 20' remaining to intercept another near creature. </p><p></p><p>I'd also consider only allowing someone to attempt to hide from creatures that are currently Far from the hiding creature. </p><p></p><p></p><p>Sent from my iPhone using EN World</p></blockquote><p></p>
[QUOTE="OB1, post: 7254022, member: 6796241"] Lots of very good stuff here! I've been messing with similar concepts for over a year and am still refining. I love love love the AOE concept of charging extra targets to avoid hitting engaged allies (I rule that an AOE effects a target also effects every creature engaged with that target, this speeds gameplay in both TOM and Grid). Consider that stolen. I would consider spelling out distance costs for the types of movement to account for classes that get speed boosts. These don't represent actual distance, just relative movement cost. Perhaps something like Engage - 20 feet Dash - 40 feet Intercept - 20 feet (near) 40 feet (far) distance taken first from remainder of last turn then from your next turn. So someone with 30 speed could dash to get to someone far and still have 20' remaining to intercept another near creature. I'd also consider only allowing someone to attempt to hide from creatures that are currently Far from the hiding creature. Sent from my iPhone using EN World [/QUOTE]
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