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<blockquote data-quote="Lapasta" data-source="post: 7254292" data-attributes="member: 6789786"><p>I really liked your ideas! It looks similar to how Numenera handles distances too.</p><p>Just some observations:</p><p>1) having no limits to how many engaged enemies you can have is a bit weird to me... there should be a limit, either fixed or dependent on class and/or size.</p><p>2) there is no way to break an engagement in your rules. Maybe a character can use his movement to either engage another enemy or to break an existing engagement on him. This way ranged characters can sort of keep their distance from melee, if there was only one enemy engaging him.</p><p>3) there was nothing as the intercept action at the original game rules. I liked it, but this point should be stress-tested. For example, what happens if more than one character wants to intercept the same opponent? Can I intercept another character’s interception attempt?</p><p>4) even though you are trying to avoid numbers, there should be any point to character speed, in order to keep balance to the game, and that some magic items or spells are still valid. I liked the approach by OB1, but following his line of thought the “dash action” (spend your main action to double your movement) should be different to the “move to far distance by spending X feet of movement”.</p></blockquote><p></p>
[QUOTE="Lapasta, post: 7254292, member: 6789786"] I really liked your ideas! It looks similar to how Numenera handles distances too. Just some observations: 1) having no limits to how many engaged enemies you can have is a bit weird to me... there should be a limit, either fixed or dependent on class and/or size. 2) there is no way to break an engagement in your rules. Maybe a character can use his movement to either engage another enemy or to break an existing engagement on him. This way ranged characters can sort of keep their distance from melee, if there was only one enemy engaging him. 3) there was nothing as the intercept action at the original game rules. I liked it, but this point should be stress-tested. For example, what happens if more than one character wants to intercept the same opponent? Can I intercept another character’s interception attempt? 4) even though you are trying to avoid numbers, there should be any point to character speed, in order to keep balance to the game, and that some magic items or spells are still valid. I liked the approach by OB1, but following his line of thought the “dash action” (spend your main action to double your movement) should be different to the “move to far distance by spending X feet of movement”. [/QUOTE]
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