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Roshambo-Style Theatre of the Mind Combat
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<blockquote data-quote="Pvt. Winslow" data-source="post: 7273980" data-attributes="member: 6779864"><p>I've always been interested in trying 5E with TotM, but the few times I've attempted it with other systems it's just never clicked.</p><p></p><p>This is the best looking TotM style I've seen to date.</p><p></p><p>I do have a couple questions though. Maybe I missed it in the document, but hopefully it wasn't something obvious I glossed over.</p><p></p><p>1. Is there a limit to the number of creatures that can Engage another creature?</p><p>This one seems to be no. If there is no limit, then in a scenario where the party is vastly outnumbered by enemies (say an orc horde), what would stop 10 of the 20 orcs from all engaging a weak character like the Wizard? In a standard 4 man party, the max your party could Intercept is 3 of the 10, leaving 7 of them Engaging your Wizard. </p><p></p><p>It's possible this is by design. </p><p></p><p>2. Is there a limit on how many creatures can Intercept a single enemy's movement?</p><p>By my reading, I do not see one. In a similar scenario of 20 enemies to 4 PC's, what would prevent 10 enemies from all Intercepting the Fighter's movement in a single turn? In grid play, the maximum number of creatures that can be adjacent to you is 8. In this TotM system, that number is either limitless, or limited by DM adjudication. For the most part, those 10 enemies don't gain a benefit from all Intercepting until the Fighter wishes to break the Engagements and move away. At that point, he either uses the Disengage action, or suffers 10 separate opportunity attacks.</p><p></p><p>This may also be by design.</p><p></p><p>I'm also curious about the choice to have Engage be an Action if already Engaged. I agree with some of the other posters than an Action is a large investment in an average 3 round combat. As a Bonus Action it would still compete with many class features and therefore require tactical use, but it would not in most cases take away your ability to affect the encounter for a round.</p><p></p><p>For what you've said about the Fighter being able to Engage all combat long, isn't that a perk of the class? Fighter's do still have Second Wind that requires a Bonus Action, and may be two-weapon fighters that require their Bonus Action. Even if a battle goes on for 5 rounds, the Fighter has only accumulated an extra 4 Engagements, and during those 5 rounds, enemies might have moved away and suffered the opportunity attack, or Disengaged and what have you. Unless those enemies already had planned to battle the Fighter, I don't believe you will often see enemies sticking to the Fighter if they don't want to. The point of the Fighter collecting Engagements is to prevent those enemies from Intercepting the Fighter's allies, and to force those enemies to either sacrifice their Action with Disengage, or suffer an opportunity attack cost to Engage someone else. All in all, I think that sounds like exactly the kind of thing a front line combatant is all about.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Pvt. Winslow, post: 7273980, member: 6779864"] I've always been interested in trying 5E with TotM, but the few times I've attempted it with other systems it's just never clicked. This is the best looking TotM style I've seen to date. I do have a couple questions though. Maybe I missed it in the document, but hopefully it wasn't something obvious I glossed over. 1. Is there a limit to the number of creatures that can Engage another creature? This one seems to be no. If there is no limit, then in a scenario where the party is vastly outnumbered by enemies (say an orc horde), what would stop 10 of the 20 orcs from all engaging a weak character like the Wizard? In a standard 4 man party, the max your party could Intercept is 3 of the 10, leaving 7 of them Engaging your Wizard. It's possible this is by design. 2. Is there a limit on how many creatures can Intercept a single enemy's movement? By my reading, I do not see one. In a similar scenario of 20 enemies to 4 PC's, what would prevent 10 enemies from all Intercepting the Fighter's movement in a single turn? In grid play, the maximum number of creatures that can be adjacent to you is 8. In this TotM system, that number is either limitless, or limited by DM adjudication. For the most part, those 10 enemies don't gain a benefit from all Intercepting until the Fighter wishes to break the Engagements and move away. At that point, he either uses the Disengage action, or suffers 10 separate opportunity attacks. This may also be by design. I'm also curious about the choice to have Engage be an Action if already Engaged. I agree with some of the other posters than an Action is a large investment in an average 3 round combat. As a Bonus Action it would still compete with many class features and therefore require tactical use, but it would not in most cases take away your ability to affect the encounter for a round. For what you've said about the Fighter being able to Engage all combat long, isn't that a perk of the class? Fighter's do still have Second Wind that requires a Bonus Action, and may be two-weapon fighters that require their Bonus Action. Even if a battle goes on for 5 rounds, the Fighter has only accumulated an extra 4 Engagements, and during those 5 rounds, enemies might have moved away and suffered the opportunity attack, or Disengaged and what have you. Unless those enemies already had planned to battle the Fighter, I don't believe you will often see enemies sticking to the Fighter if they don't want to. The point of the Fighter collecting Engagements is to prevent those enemies from Intercepting the Fighter's allies, and to force those enemies to either sacrifice their Action with Disengage, or suffer an opportunity attack cost to Engage someone else. All in all, I think that sounds like exactly the kind of thing a front line combatant is all about. Thoughts? [/QUOTE]
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