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<blockquote data-quote="habahnow" data-source="post: 7287930" data-attributes="member: 6803756"><p>Some questions i have that maybe needs to be cleared up in the next iteration of the document are:<p style="margin-left: 20px">1). Movement disadvantage. Specifically, it states: </p> <p style="margin-left: 20px"></p><p>[HQ]<p style="margin-left: 20px">Even with Movement Disadvantage[caused by being knocked prone for instance], you can</p> <p style="margin-left: 20px">still move Far by spending your ENTIRE TURN</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">moving, and you cannot become Engaged with</p> <p style="margin-left: 20px">anything as part of this movement.</p><p>[/HQ] </p><p style="margin-left: 20px">When you say entire turn, are you referring to using your Movement and Action to move far? </p> <p style="margin-left: 20px"></p><p> </p><p></p><p style="margin-left: 20px">2). What is your opinion on having stacking movement disadvantage(similar to movement advantage) such as when a person is knocked prone in difficult terrain and attempts to move far? Maybe they must use all their movement and an action of this turn and their movement from next turn?(meaning they can't engage next turn with their movement but they can with a dash action assuming no movement disadvantage). An alternative option would be making it that the Prone condition does not cause movement disadvantage but causes the player to lose their movement(by standing up) or their Interception Reaction(while staying prone). </p> <p style="margin-left: 20px"></p><p></p><p style="margin-left: 20px">3). Another thing that is not made clear that is related to the above section is using actions to dash while you have movement disadvantage. From your document the implication is that regardless of how many actions you have, you can not dash while experiencing movement disadvantage unless you have a class feature that allows you to Dash as a Bonus Action. This means that someone with 3 actions and with movement disadvantage but no dash related class feature must spend the "entire turn moving"(which needs to be cleared up as per my first question) in order to move Far. A solution may be that you have to give up a Dash action in order to use a Dash action. So in the previous example, the character with 3 Actions and Movement Disadvantage must use 2 Actions in order to Dash and get Far.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">4). I like what another user had mentioned about Movement Disadvantage preventing you from intercepting. As of now, the system doesn't care about movement within the Near area even in difficult Terrain. This change would make Difficult Terrain more of a problem for people within the area. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">5). When someone is engaged with an enemy, does that mean they are adjacent? </p> <p style="margin-left: 20px">From what i can understand, so long as an enemy is Near and attempting to engage an ally and you are not currently Engaged with an enemy, you can engage the enemy. So if you are behind your wizard as a fighter, and an enemy attempts to engage the wizard from the front, you can engage the enemy from the other side of your ally? or is the idea that you use your reaction to "move" and cut off the enemy? Additionally, so long as you don't Break The Engagement, you can move away from the enemy(while in the same zone) and not suffer an attack of opportunity? </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">6). There is no mention of effect that bring you movement down to 0 such as being grappled. I think while your movement is 0, you should be unable to Intercept or move. </p> <p style="margin-left: 20px"></p><p></p><p></p><p>Sorry for all the questions, but I'm really enjoying how the document is laid out and the rules are very good.</p></blockquote><p></p>
[QUOTE="habahnow, post: 7287930, member: 6803756"] Some questions i have that maybe needs to be cleared up in the next iteration of the document are:[INDENT]1). Movement disadvantage. Specifically, it states: [/INDENT] [HQ][INDENT]Even with Movement Disadvantage[caused by being knocked prone for instance], you can[/INDENT] [INDENT]still move Far by spending your ENTIRE TURN [/INDENT] [INDENT]moving, and you cannot become Engaged with[/INDENT] [INDENT]anything as part of this movement.[/INDENT] [/HQ] [INDENT]When you say entire turn, are you referring to using your Movement and Action to move far? [/INDENT] [INDENT]2). What is your opinion on having stacking movement disadvantage(similar to movement advantage) such as when a person is knocked prone in difficult terrain and attempts to move far? Maybe they must use all their movement and an action of this turn and their movement from next turn?(meaning they can't engage next turn with their movement but they can with a dash action assuming no movement disadvantage). An alternative option would be making it that the Prone condition does not cause movement disadvantage but causes the player to lose their movement(by standing up) or their Interception Reaction(while staying prone). [/INDENT] [INDENT]3). Another thing that is not made clear that is related to the above section is using actions to dash while you have movement disadvantage. From your document the implication is that regardless of how many actions you have, you can not dash while experiencing movement disadvantage unless you have a class feature that allows you to Dash as a Bonus Action. This means that someone with 3 actions and with movement disadvantage but no dash related class feature must spend the "entire turn moving"(which needs to be cleared up as per my first question) in order to move Far. A solution may be that you have to give up a Dash action in order to use a Dash action. So in the previous example, the character with 3 Actions and Movement Disadvantage must use 2 Actions in order to Dash and get Far. 4). I like what another user had mentioned about Movement Disadvantage preventing you from intercepting. As of now, the system doesn't care about movement within the Near area even in difficult Terrain. This change would make Difficult Terrain more of a problem for people within the area. 5). When someone is engaged with an enemy, does that mean they are adjacent? From what i can understand, so long as an enemy is Near and attempting to engage an ally and you are not currently Engaged with an enemy, you can engage the enemy. So if you are behind your wizard as a fighter, and an enemy attempts to engage the wizard from the front, you can engage the enemy from the other side of your ally? or is the idea that you use your reaction to "move" and cut off the enemy? Additionally, so long as you don't Break The Engagement, you can move away from the enemy(while in the same zone) and not suffer an attack of opportunity? 6). There is no mention of effect that bring you movement down to 0 such as being grappled. I think while your movement is 0, you should be unable to Intercept or move. [/INDENT] Sorry for all the questions, but I'm really enjoying how the document is laid out and the rules are very good. [/QUOTE]
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