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<blockquote data-quote="volanin" data-source="post: 7288261" data-attributes="member: 69817"><p>Thanks a lot for the feedback @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6803756" target="_blank">habahnow</a></u></strong></em>!</p><p></p><p></p><p></p><p>Yes, that's exactly it.</p><p></p><p>If you have Movement Disadvantage, you must forfeit your Action and Bonus Action (or in other words, you must use all your Movement, Action and Bonus Action), in order to move Far, and you cannot become Engaged with any creature as part of this movement, as you would normally be able to.</p><p></p><p>Basically, you spend your whole turn just moving, and you will reach Far at the end of your turn as usual. Once there, you can still take Reactions during another creature's turn though.</p><p></p><p></p><p></p><p></p><p>Personally, in my opinion it should work the same way as the official Advantage and Disadvantage. It's more intuitive this way, and the system is meant to be simple and fast, without the need to track all the situations that might grant you Advantage or Disadvantage. It's less realistic yes, but works very, very well.</p><p></p><p>For example: if you were Slowed (by the spell), on Difficult Terrain and Prone, you'd need three rounds just to move Far. In my opinion, while that'd be more realistic, it would be boring to track and boring to play.</p><p></p><p></p><p></p><p></p><p>Correct me if I'm wrong, but creatures don't have multiple Actions per turn. You have only a single Action that grants you 2 or 3 Attacks. What you might have is a Class Feature like the Fighter's Action Surge which grants you an additional Action, but you can't use it if you're spending your ENTIRE TURN moving just to get Far.</p><p></p><p></p><p></p><p></p><p>Movement Disadvantage does not interfere with Intercept, and that's by design. Movement Disadvantage only interferes with movement... in other words, with Dashing and nothing more.</p><p></p><p>And that's the way that the system cares for <em>"movement within the Near area even in Difficult Terrain"</em>: you become very easy to be Intercepted by the enemy. Since precise positions and distances are deliberately disregarded, in my mind that is a good compromise.</p><p></p><p></p><p></p><p></p><p>That's Grid Combat way of thought. The idea here is that you should not care about exact positions at all, because these are a pain to track in Theater of the Mind.</p><p></p><p>As such, there is no mechanical concept of Adjacent, and of being Behind an Ally. Positions should only be used for description, which allows you to say things like: "The Orc is ready to crush the Wizard, but my Fighter pulls the Wizard back at the last second and takes his place, Intercepting the Orc!"...</p><p></p><p>Or you could describe it as "I move around the Wizard and hold the Orc's arm. Now it has to fight me instead!"... it doesn't matter, the end result is the same, so describe away!</p><p></p><p>Don't think about positions as you would on a grid. They are MUCH more flexible and dynamic here.</p><p>Think about position as only a description, and let this system take care of the rest!</p><p></p><p></p><p></p><p></p><p>That's indeed true. I will fix that in the next revision, thanks!</p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="volanin, post: 7288261, member: 69817"] Thanks a lot for the feedback @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6803756"]habahnow[/URL][/U][/B][/I]! Yes, that's exactly it. If you have Movement Disadvantage, you must forfeit your Action and Bonus Action (or in other words, you must use all your Movement, Action and Bonus Action), in order to move Far, and you cannot become Engaged with any creature as part of this movement, as you would normally be able to. Basically, you spend your whole turn just moving, and you will reach Far at the end of your turn as usual. Once there, you can still take Reactions during another creature's turn though. Personally, in my opinion it should work the same way as the official Advantage and Disadvantage. It's more intuitive this way, and the system is meant to be simple and fast, without the need to track all the situations that might grant you Advantage or Disadvantage. It's less realistic yes, but works very, very well. For example: if you were Slowed (by the spell), on Difficult Terrain and Prone, you'd need three rounds just to move Far. In my opinion, while that'd be more realistic, it would be boring to track and boring to play. Correct me if I'm wrong, but creatures don't have multiple Actions per turn. You have only a single Action that grants you 2 or 3 Attacks. What you might have is a Class Feature like the Fighter's Action Surge which grants you an additional Action, but you can't use it if you're spending your ENTIRE TURN moving just to get Far. Movement Disadvantage does not interfere with Intercept, and that's by design. Movement Disadvantage only interferes with movement... in other words, with Dashing and nothing more. And that's the way that the system cares for [I]"movement within the Near area even in Difficult Terrain"[/I]: you become very easy to be Intercepted by the enemy. Since precise positions and distances are deliberately disregarded, in my mind that is a good compromise. That's Grid Combat way of thought. The idea here is that you should not care about exact positions at all, because these are a pain to track in Theater of the Mind. As such, there is no mechanical concept of Adjacent, and of being Behind an Ally. Positions should only be used for description, which allows you to say things like: "The Orc is ready to crush the Wizard, but my Fighter pulls the Wizard back at the last second and takes his place, Intercepting the Orc!"... Or you could describe it as "I move around the Wizard and hold the Orc's arm. Now it has to fight me instead!"... it doesn't matter, the end result is the same, so describe away! Don't think about positions as you would on a grid. They are MUCH more flexible and dynamic here. Think about position as only a description, and let this system take care of the rest! That's indeed true. I will fix that in the next revision, thanks! :D [/QUOTE]
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