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General Tabletop Discussion
*Dungeons & Dragons
Roshambo-Style Theatre of the Mind Combat
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<blockquote data-quote="Guest 6801328" data-source="post: 7302999"><p>Conceptually I really love this idea. I like TotM combat, but it often suffers for being a little too simplistic. Your core idea adds some interesting complexity and decision-making without worrying about grid placements. </p><p></p><p>A few comments/questions:</p><p> - How exactly does Engage "win" over Dash? Just that Dash provokes an AoO? It doesn't prevent Dash, though, right?</p><p> - Because the roshambo happens between multiple units, is there a danger that as A counters B, and C counters B, and D counters C, the team with the most players "wins". </p><p> - It seems like the trickiest part of this is that many of the rules it dispenses with (e.g. movement rates) are integral to many spells and abilities. You've addressed some of those options, but to cover every case would start to bog down your otherwise simple and elegant rules with tons of fine print (wouldn't it?) or risk accidentally nerfing some classes. Or am I imagining problems that don't exist.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7302999"] Conceptually I really love this idea. I like TotM combat, but it often suffers for being a little too simplistic. Your core idea adds some interesting complexity and decision-making without worrying about grid placements. A few comments/questions: - How exactly does Engage "win" over Dash? Just that Dash provokes an AoO? It doesn't prevent Dash, though, right? - Because the roshambo happens between multiple units, is there a danger that as A counters B, and C counters B, and D counters C, the team with the most players "wins". - It seems like the trickiest part of this is that many of the rules it dispenses with (e.g. movement rates) are integral to many spells and abilities. You've addressed some of those options, but to cover every case would start to bog down your otherwise simple and elegant rules with tons of fine print (wouldn't it?) or risk accidentally nerfing some classes. Or am I imagining problems that don't exist. [/QUOTE]
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Roshambo-Style Theatre of the Mind Combat
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