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<blockquote data-quote="Celebrim" data-source="post: 6847447" data-attributes="member: 4937"><p>Sounds like a symptom of a deeper problem. Try to figure out what the deeper problem is and treat that.</p><p></p><p>Character creation is a fun little mini-game in its own right, but if the player is more into playing the character creation mini-game than he is into actually playing the rest of the RPG... </p><p></p><p>I would guess that the current game is not fulfilling any of the player's aesthetic goals of play or else that he has no aesthetic goals of play and you are going to have to help him find them.</p><p></p><p>Try to figure out why he is bored or why he continually feels the need to retool the character. In particular, it doesn't sound like your player is playing a character at all, just a stat block. He needs a character background and a reason to play. </p><p></p><p>At the very least you are making it too easy for this player to come back into play. There is no cost in his retooling. He comes back with full XP and full equipment (I would gather). He's not losing ground every time he comes back (and infuriating the rest of the party) by engaging in this behavior the way he would in my game where death has a cost. I'm not saying imposing death penalties will necessarily work for your group, but I am saying that you've made the cost of dysfunctional behavior apparently lower than the cost of functional behavior.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6847447, member: 4937"] Sounds like a symptom of a deeper problem. Try to figure out what the deeper problem is and treat that. Character creation is a fun little mini-game in its own right, but if the player is more into playing the character creation mini-game than he is into actually playing the rest of the RPG... I would guess that the current game is not fulfilling any of the player's aesthetic goals of play or else that he has no aesthetic goals of play and you are going to have to help him find them. Try to figure out why he is bored or why he continually feels the need to retool the character. In particular, it doesn't sound like your player is playing a character at all, just a stat block. He needs a character background and a reason to play. At the very least you are making it too easy for this player to come back into play. There is no cost in his retooling. He comes back with full XP and full equipment (I would gather). He's not losing ground every time he comes back (and infuriating the rest of the party) by engaging in this behavior the way he would in my game where death has a cost. I'm not saying imposing death penalties will necessarily work for your group, but I am saying that you've made the cost of dysfunctional behavior apparently lower than the cost of functional behavior. [/QUOTE]
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