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General Tabletop Discussion
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rotating DMs same group of characters...would it work?
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<blockquote data-quote="Peter Gibbons" data-source="post: 2627513" data-attributes="member: 35541"><p>Many years ago, my brother and I shared DMing duty for our groups of friends because everyone liked to play more than they liked to DM. Once the other players got the hang of all the rules, we'd get an occasional volunteer to DM and my brother and I got to play our characters at the same time. (Those were always my favorites.) It was a very successful system of rotation.</p><p></p><p>The essential thing is that the DMs must use the same rules, and respect each other's decisions when it comes to rulings on "gray areas." (For the lawyers out there, I'm talking <em>stare decisis</em>.) And I wouldn't try to limit it to "two sessions" as you suggest; we only switched DMs between adventures, which would sometimes last a dozen sessions or so. Arbitrarily setting a limit like that will eventually makes things feel a little forced. (It also helped in my experience that my brother and I deliberately played characters who had believable reasons for frequently going off on their own while the rest of the party went adventuring.)</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Peter Gibbons, post: 2627513, member: 35541"] Many years ago, my brother and I shared DMing duty for our groups of friends because everyone liked to play more than they liked to DM. Once the other players got the hang of all the rules, we'd get an occasional volunteer to DM and my brother and I got to play our characters at the same time. (Those were always my favorites.) It was a very successful system of rotation. The essential thing is that the DMs must use the same rules, and respect each other's decisions when it comes to rulings on "gray areas." (For the lawyers out there, I'm talking [I]stare decisis[/I].) And I wouldn't try to limit it to "two sessions" as you suggest; we only switched DMs between adventures, which would sometimes last a dozen sessions or so. Arbitrarily setting a limit like that will eventually makes things feel a little forced. (It also helped in my experience that my brother and I deliberately played characters who had believable reasons for frequently going off on their own while the rest of the party went adventuring.) Good luck! [/QUOTE]
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rotating DMs same group of characters...would it work?
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