Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
rotating DMs same group of characters...would it work?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rasyr" data-source="post: 2627576" data-attributes="member: 2855"><p>It can work with a few adjustments.....</p><p></p><p>As mentioned above, all those GMing should agree on the rules, and what interpretations of those rules will be used. </p><p></p><p>Secondly, there should be, laid out in advance, rules for the GMs to follow, such as no giving certain treasure if it is more powerful than xx (where xx is related to the level of the players).</p><p></p><p>Next, unless the different GMs are willing to share the setting, and NPCs, etc.; you might want to set up, as part of the first adventure, something that allows them to bounce from place to place, preferably without any control (kinda like Sam Beckett in the tv show Quantum Leap, but without the time travel). Perhaps the gods of the characters decide to join together and magically enchant a group of PCs so that they will always appear near someplace where their talents can be of use - they are never told what use, or anything of that sort....). Perhaps they uncover an ancient chinese curse ("may you live in interesting times") which places an aura around them and bounces them to "interesting" places (and anybody who joins the party for a short length of time is thereafter infected as well).</p><p></p><p>Another point mentioned is the DM-PC. Using the aura idea, perhaps one or more characters/NPCs fail to pop in for adventures (the others held in a mysitcal stasis in some far off plane...) </p><p></p><p>You can also have each player make two PCs, and then for each adventure, they get to select one who shows up (they would have to deal with both for the setup adventure). This way, the non-appearance of the DM's PC(s) would be less of an impact overall. (and perhaps the DM can use one of the extra PCs as an NPC occassionally, though I would suggest rules for doing this (like the player having veto power over any actions the GM wants the (N)PC to perform - and it only gets 1/2 XP for the adventure).</p><p></p><p>The biggest problems you will encounter is stepping on each other's toes, especially with NPCs, meta-plots, continuity and power levels. However, the examples I gave above should give you inspiration on how to handle some of these issues.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2627576, member: 2855"] It can work with a few adjustments..... As mentioned above, all those GMing should agree on the rules, and what interpretations of those rules will be used. Secondly, there should be, laid out in advance, rules for the GMs to follow, such as no giving certain treasure if it is more powerful than xx (where xx is related to the level of the players). Next, unless the different GMs are willing to share the setting, and NPCs, etc.; you might want to set up, as part of the first adventure, something that allows them to bounce from place to place, preferably without any control (kinda like Sam Beckett in the tv show Quantum Leap, but without the time travel). Perhaps the gods of the characters decide to join together and magically enchant a group of PCs so that they will always appear near someplace where their talents can be of use - they are never told what use, or anything of that sort....). Perhaps they uncover an ancient chinese curse ("may you live in interesting times") which places an aura around them and bounces them to "interesting" places (and anybody who joins the party for a short length of time is thereafter infected as well). Another point mentioned is the DM-PC. Using the aura idea, perhaps one or more characters/NPCs fail to pop in for adventures (the others held in a mysitcal stasis in some far off plane...) You can also have each player make two PCs, and then for each adventure, they get to select one who shows up (they would have to deal with both for the setup adventure). This way, the non-appearance of the DM's PC(s) would be less of an impact overall. (and perhaps the DM can use one of the extra PCs as an NPC occassionally, though I would suggest rules for doing this (like the player having veto power over any actions the GM wants the (N)PC to perform - and it only gets 1/2 XP for the adventure). The biggest problems you will encounter is stepping on each other's toes, especially with NPCs, meta-plots, continuity and power levels. However, the examples I gave above should give you inspiration on how to handle some of these issues. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
rotating DMs same group of characters...would it work?
Top