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rotating DMs same group of characters...would it work?
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<blockquote data-quote="JoeBlank" data-source="post: 2629400" data-attributes="member: 1806"><p>Much of my answer has been covered by others, so I will be brief. When 3.0 came out, my group set up a rotating DM campaign that is, technically, still ongoing. We have not played in the setting for a few months because of other issues, and because I wanted to run World's Largest Dungeon and could not fit it into the campaign.</p><p></p><p>We have a Primary DM. The way we set things up, our campaign is based in a city-state that has been occupied by and orc army for a generation. Just before play begins, the orcs have left town, suddenly and without explanation. The King is dead, and the Prince has taken all the best and bravest to track down the orcs. Much of the land around the city has been unexplored for years. </p><p></p><p>The Primary DM controls the city, and the NPCs that originate there. The rest of us (4 others) got a geographic region to control. The PCs are up-and-comers trying to help the city stabalize and re-establish itself. </p><p></p><p>We do not use a set number of sessions between DMs. Instead, we estimate how long an adveture will take, and give the on-deck DM some notice. We have a long-standing rule agains DMPCs, so the DM's character must find an excuse to go elsewhere when he is running the show. We have not problem with unbalanced character levels, so we don't do anything to give the DM's character XP during this time.</p><p></p><p>The only problem we have encountered is it becomes more diffucult to run a divided world once the PCs start hitting higher levels. When 3d level guys must force march for days to get to a location, it is easy for DM2 to control every element of the adventure without mession up DM1's ongoing plots. But when the PCs can teleport, and have met higher level NPCs, it makes no sense for them not to say "Gulgoth needs a restoration spell, why don't we rush over and see Father Talisker (DM1's NPC) before we head back down into the dungeon (being run by DM2)?" Also, it becomes more diffucult to come up with plots that are big enough to warrant the involvement of the PCs, but that do not affect the "world" as a whole.</p><p></p><p>This might be easier in a bigger setting. Our home brew is still one small continent, so it is getting a little cramped. When we return to the game, the Primary DM will be running things for a while. If I am to DM that campaign again, I have laid the groundwork to take the PCs to the Oathbound campaign setting for my adventures, but they will be able to return to the base campaign setting afterwards.</p><p></p><p>Did I say I would be brief?</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 2629400, member: 1806"] Much of my answer has been covered by others, so I will be brief. When 3.0 came out, my group set up a rotating DM campaign that is, technically, still ongoing. We have not played in the setting for a few months because of other issues, and because I wanted to run World's Largest Dungeon and could not fit it into the campaign. We have a Primary DM. The way we set things up, our campaign is based in a city-state that has been occupied by and orc army for a generation. Just before play begins, the orcs have left town, suddenly and without explanation. The King is dead, and the Prince has taken all the best and bravest to track down the orcs. Much of the land around the city has been unexplored for years. The Primary DM controls the city, and the NPCs that originate there. The rest of us (4 others) got a geographic region to control. The PCs are up-and-comers trying to help the city stabalize and re-establish itself. We do not use a set number of sessions between DMs. Instead, we estimate how long an adveture will take, and give the on-deck DM some notice. We have a long-standing rule agains DMPCs, so the DM's character must find an excuse to go elsewhere when he is running the show. We have not problem with unbalanced character levels, so we don't do anything to give the DM's character XP during this time. The only problem we have encountered is it becomes more diffucult to run a divided world once the PCs start hitting higher levels. When 3d level guys must force march for days to get to a location, it is easy for DM2 to control every element of the adventure without mession up DM1's ongoing plots. But when the PCs can teleport, and have met higher level NPCs, it makes no sense for them not to say "Gulgoth needs a restoration spell, why don't we rush over and see Father Talisker (DM1's NPC) before we head back down into the dungeon (being run by DM2)?" Also, it becomes more diffucult to come up with plots that are big enough to warrant the involvement of the PCs, but that do not affect the "world" as a whole. This might be easier in a bigger setting. Our home brew is still one small continent, so it is getting a little cramped. When we return to the game, the Primary DM will be running things for a while. If I am to DM that campaign again, I have laid the groundwork to take the PCs to the Oathbound campaign setting for my adventures, but they will be able to return to the base campaign setting afterwards. Did I say I would be brief? [/QUOTE]
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rotating DMs same group of characters...would it work?
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