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General Tabletop Discussion
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rotating DMs same group of characters...would it work?
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<blockquote data-quote="Ethernaut" data-source="post: 2630807" data-attributes="member: 16847"><p>I've participated in numerous shared-GM games, some that have worked and others that haven't. My current Buffy game works well because one GM (me) is the a primary GM that is responsible for the main story arcs of the "season". Other GMs run the "stand-alone episodes" that don't have as much to do with the main plot. It works because we don't step on eachother's toes and everyone has a good sense of what we are trying to achieve as a group. I love riffing off of things that other GMs introduce into the world and some elements introduced by secondary GMs have become central to the main plot. Also, having other people step into run gives me a break when I need it and allows me the joy of *playing*.</p><p></p><p>The other successful shared-GM campaign was a mission-based dimensional hopping GURPS game. It's the perfect campaign for sharing GM responsibilities because you really can't stomp on what other people are doing. Most missions are self-contained.</p><p></p><p>My one attempt at a shared-GM D&D game didn't work so well, mostly because the world didn't seem to have much flavor, I think. I don't think everyone really bought into the setting.</p></blockquote><p></p>
[QUOTE="Ethernaut, post: 2630807, member: 16847"] I've participated in numerous shared-GM games, some that have worked and others that haven't. My current Buffy game works well because one GM (me) is the a primary GM that is responsible for the main story arcs of the "season". Other GMs run the "stand-alone episodes" that don't have as much to do with the main plot. It works because we don't step on eachother's toes and everyone has a good sense of what we are trying to achieve as a group. I love riffing off of things that other GMs introduce into the world and some elements introduced by secondary GMs have become central to the main plot. Also, having other people step into run gives me a break when I need it and allows me the joy of *playing*. The other successful shared-GM campaign was a mission-based dimensional hopping GURPS game. It's the perfect campaign for sharing GM responsibilities because you really can't stomp on what other people are doing. Most missions are self-contained. My one attempt at a shared-GM D&D game didn't work so well, mostly because the world didn't seem to have much flavor, I think. I don't think everyone really bought into the setting. [/QUOTE]
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