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Rotating DMs?
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<blockquote data-quote="hawkeyefan" data-source="post: 7535934" data-attributes="member: 6785785"><p>My group has done this in the past, and it's usually been very cool. But we learned to actually sit down beforehand and set some parameters, and do some worldbuilding. Everyone took part in the creation of the setting, and the tone we were going for, which helped create a bit more cohesion than I think would have happened otherwise. </p><p></p><p>Such involved worldbuilding also meant that everyone's PC was created to be part of the setting, which was kind of a side effect. Everyone designed their character with the setting in mind, so there were all kinds of existing connections and motivations and hooks for all the characters. </p><p></p><p>I think if you all work together, it's a great way to play.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7535934, member: 6785785"] My group has done this in the past, and it's usually been very cool. But we learned to actually sit down beforehand and set some parameters, and do some worldbuilding. Everyone took part in the creation of the setting, and the tone we were going for, which helped create a bit more cohesion than I think would have happened otherwise. Such involved worldbuilding also meant that everyone's PC was created to be part of the setting, which was kind of a side effect. Everyone designed their character with the setting in mind, so there were all kinds of existing connections and motivations and hooks for all the characters. I think if you all work together, it's a great way to play. [/QUOTE]
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