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Rotating DMs?
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<blockquote data-quote="Slit518" data-source="post: 7536969" data-attributes="member: 6803713"><p>A few friends and I have tried something like this.</p><p></p><p>It went good, we rolled at the end to see who the next DM was, previous DM excluded.</p><p></p><p>Pitfalls included on if there is a non-reliable player who doesn't really want to DM but says they will, and holds the game up.</p><p></p><p>One player quit when it became his turn to DM (<em>we were using Roll20 and he wasn't great at buildings maps or doing extra things with the toolset, also we didn't require maps, but he wanted to make them</em>).</p><p>Another player joined, played, and when we rolled DM for the next session it landed on him, and he never made his game (<em>unfortunately we haven't played since, but we plan on going back and just not including that player</em>).</p><p></p><p>When we DM, we still have our character active, but we don't give our character any special treatment. We allow other characters to move the plot along, the DM's character is there just to assist in combat or if anybody requests help from them for a roll.</p><p></p><p>If you're doing this type of game, it is good to make your game one session long. Don't plan something large, something nice and small, and leave enough of a hook for the next DM to build a game.</p><p></p><p>What we did was start at level 0 for a session or two, that way we got used to each other and their characters, and we had our most experienced DM run the first session.</p><p></p><p>As a session ends, we would roll a die to determine who the next DM was, this roll excluded the person who just DMed. This also gave the new DM a heads up that they would be running a game, and everyone knew who to expect to run the game next time.</p><p></p><p>All-in-all, it was an enjoyable experience, and got to boasts everyone's creativity.</p><p></p><p>Just remember these rules however -</p><p>1) Yes and...</p><p>2) Yes but...</p><p>Don't step on the fun of the other DMs/players.</p></blockquote><p></p>
[QUOTE="Slit518, post: 7536969, member: 6803713"] A few friends and I have tried something like this. It went good, we rolled at the end to see who the next DM was, previous DM excluded. Pitfalls included on if there is a non-reliable player who doesn't really want to DM but says they will, and holds the game up. One player quit when it became his turn to DM ([I]we were using Roll20 and he wasn't great at buildings maps or doing extra things with the toolset, also we didn't require maps, but he wanted to make them[/I]). Another player joined, played, and when we rolled DM for the next session it landed on him, and he never made his game ([I]unfortunately we haven't played since, but we plan on going back and just not including that player[/I]). When we DM, we still have our character active, but we don't give our character any special treatment. We allow other characters to move the plot along, the DM's character is there just to assist in combat or if anybody requests help from them for a roll. If you're doing this type of game, it is good to make your game one session long. Don't plan something large, something nice and small, and leave enough of a hook for the next DM to build a game. What we did was start at level 0 for a session or two, that way we got used to each other and their characters, and we had our most experienced DM run the first session. As a session ends, we would roll a die to determine who the next DM was, this roll excluded the person who just DMed. This also gave the new DM a heads up that they would be running a game, and everyone knew who to expect to run the game next time. All-in-all, it was an enjoyable experience, and got to boasts everyone's creativity. Just remember these rules however - 1) Yes and... 2) Yes but... Don't step on the fun of the other DMs/players. [/QUOTE]
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