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<blockquote data-quote="garrowolf" data-source="post: 6314488" data-attributes="member: 31900"><p>Well for one I decided that the artificial gravity that they would be going for would be something closer to Mars gravity (.3 g). Then have some exercise areas that are rotating faster but for a much smaller area. </p><p></p><p>The cyber age would have the fragile kind, mostly following the interplanetary transport network (thanks for that!). I also like the idea of using apollo/amor asteroids as transit stations as described in the Millennial Project. Ships would be mostly scientific and early mining attempts. </p><p></p><p>The Fusion Age would have heavy duty ships with smaller rotating sections. I was thinking of it being similar to James Corey's Leviathan Wakes series. Basically Belters vs Mars vs Earth with remote outposts in the outer planets. </p><p></p><p>The Colonial Age would have faster and heavier duty ships with crews in stasis controlling the ship through VR so the accelerations don't bother them consciously. I was also going to have a lot of people living under the oceans on Earth as well. </p><p></p><p>For weapons I was going to have mostly railguns and missiles used. </p><p></p><p>Actually this is the Tech Level write ups I have at the moment:</p><p></p><p></p><p>TL 15: Cyber Age (2030 – 2110 CE)</p><p> Advances in nanotechnology, biology, and computers open up cybernetic interfaces between humanity and our tools. Exosuit power armor develops. Various kinds of fuel cells become common. There are a large number of developments in robotics. Dangerous viruses are explored. Personality recordings are now possible but it doesn't have the spark of the original. The mind is being explored and abused. VR is common.</p><p> </p><p>Primative Limited Nanotech – Only work inside of a assembler. Early medical nanotech. Very restricted usage. </p><p>3d printing is a major factor now. </p><p></p><p></p><p>TL 16: Fusion Age (2110 – 2200 CE)</p><p> Humanity fully explores the solar system. Space is no longer just the realm of megacorps and nations. The asteroid belts are filled with people in a population explosion. </p><p> Mechs become common combat vehicles; Bioroids so close to human that you can't easily tell are common. Genies are being engineered. Cloning organs is common. Brain in a jar tech is available. Animal uplift explored. Droids become common. Full AI is available.</p><p> Single stage to orbit vehicles becomes common. A considerable number of space stations are built. Wars expand to other planets. Underground cities develop on other planets and moons. Habits are the new village. Small single man fighters are mostly replaced by drones however they are sometimes used as personal vehicles. They are good in ship to ship combat at the civilian or pirate level but fleet combat doesn't use them at all because they can't really keep up. Space stations will usually have a number of personal craft, largely modified workpods, to function as port security.</p><p> This is a time of early large scale underwater colonies, mostly scientific and military. Hyper-cavitation vessels are developed. The aquatic whisperjet is developed.</p><p></p><p>Limited Nanotech – Only work inside of a assembler. Mostly industrial uses. Replaces 3d printing. More common uses. </p><p></p><p>TL 17: Colonial Age (2200-2300 CE)</p><p> Humanity sends manned missions to other solar systems using cryosleep. Large rotator motherships are developed. The various colonies develop into different cultures. </p><p> Asteroid cities hold most of the people in the Sol System now. Terraforming is being carried out on several planets. Huge space stations, similar to Babylon 5, and arcologies are being built using new materials. Things have an enormous scale to them now.</p><p> Colonial Age spacecraft are much larger than Fusion Age craft. Their rotator sections are usually concealed and protected by armor. </p><p> There is large scale colonization of the oceans. Seaquest style vehicles and hyper-cavitation ships become common.</p><p></p><p></p><p>Moderate Nanotech – Only works inside of an assembler. However you can have self repairing vehicles, starships, and houses. Integrated into everything. People wear a watch that controls the nanites inside them. Replaces cyberware completely and augments bioware. Limited use within a meter of controller.</p></blockquote><p></p>
[QUOTE="garrowolf, post: 6314488, member: 31900"] Well for one I decided that the artificial gravity that they would be going for would be something closer to Mars gravity (.3 g). Then have some exercise areas that are rotating faster but for a much smaller area. The cyber age would have the fragile kind, mostly following the interplanetary transport network (thanks for that!). I also like the idea of using apollo/amor asteroids as transit stations as described in the Millennial Project. Ships would be mostly scientific and early mining attempts. The Fusion Age would have heavy duty ships with smaller rotating sections. I was thinking of it being similar to James Corey's Leviathan Wakes series. Basically Belters vs Mars vs Earth with remote outposts in the outer planets. The Colonial Age would have faster and heavier duty ships with crews in stasis controlling the ship through VR so the accelerations don't bother them consciously. I was also going to have a lot of people living under the oceans on Earth as well. For weapons I was going to have mostly railguns and missiles used. Actually this is the Tech Level write ups I have at the moment: TL 15: Cyber Age (2030 – 2110 CE) Advances in nanotechnology, biology, and computers open up cybernetic interfaces between humanity and our tools. Exosuit power armor develops. Various kinds of fuel cells become common. There are a large number of developments in robotics. Dangerous viruses are explored. Personality recordings are now possible but it doesn't have the spark of the original. The mind is being explored and abused. VR is common. Primative Limited Nanotech – Only work inside of a assembler. Early medical nanotech. Very restricted usage. 3d printing is a major factor now. TL 16: Fusion Age (2110 – 2200 CE) Humanity fully explores the solar system. Space is no longer just the realm of megacorps and nations. The asteroid belts are filled with people in a population explosion. Mechs become common combat vehicles; Bioroids so close to human that you can't easily tell are common. Genies are being engineered. Cloning organs is common. Brain in a jar tech is available. Animal uplift explored. Droids become common. Full AI is available. Single stage to orbit vehicles becomes common. A considerable number of space stations are built. Wars expand to other planets. Underground cities develop on other planets and moons. Habits are the new village. Small single man fighters are mostly replaced by drones however they are sometimes used as personal vehicles. They are good in ship to ship combat at the civilian or pirate level but fleet combat doesn't use them at all because they can't really keep up. Space stations will usually have a number of personal craft, largely modified workpods, to function as port security. This is a time of early large scale underwater colonies, mostly scientific and military. Hyper-cavitation vessels are developed. The aquatic whisperjet is developed. Limited Nanotech – Only work inside of a assembler. Mostly industrial uses. Replaces 3d printing. More common uses. TL 17: Colonial Age (2200-2300 CE) Humanity sends manned missions to other solar systems using cryosleep. Large rotator motherships are developed. The various colonies develop into different cultures. Asteroid cities hold most of the people in the Sol System now. Terraforming is being carried out on several planets. Huge space stations, similar to Babylon 5, and arcologies are being built using new materials. Things have an enormous scale to them now. Colonial Age spacecraft are much larger than Fusion Age craft. Their rotator sections are usually concealed and protected by armor. There is large scale colonization of the oceans. Seaquest style vehicles and hyper-cavitation ships become common. Moderate Nanotech – Only works inside of an assembler. However you can have self repairing vehicles, starships, and houses. Integrated into everything. People wear a watch that controls the nanites inside them. Replaces cyberware completely and augments bioware. Limited use within a meter of controller. [/QUOTE]
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