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<blockquote data-quote="Hammerhead" data-source="post: 4476038" data-attributes="member: 73"><p>Spoilers follow:</p><p></p><p>I think Rise of the Runelords is a better AP; to be honest, CotCT isn't all that 'investigation, mystery, urban.' It's pretty clear who the bad guys are, especially once those doctors show up. And you end up in a lot of dungeons. And the mystery of Blackjack is something of a joke.</p><p></p><p>Queen Evil is a pretty worthless overall villain, and probably won't even last a round against 15th level characters. She's a bard...what kind of group can take pride in defeating the evil machinations of a bard? Worst of all, the final confrontation with the Queen doesn't even have a bunch of elite troops that she can inspire. I don't think beating up a trophy wife (even a fiendishly empowered one) can compare to beating up one of the kings of an ancient, evil, decadent empire whose evil was legendary. </p><p></p><p>CotCT also has one of those filler adventures so beloved of CRPGs...the one where you have to help a group of people, to earn the favor necessary to help them later. Lame. The 5th adventure of CotCT is better than the comparing one in RotRL, which is a "theme" dungeon. Also, the tarot deck thing is cool, but I'd be unsure about how well I could implement it as a DM. </p><p></p><p>In short, go with the first one.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 4476038, member: 73"] Spoilers follow: I think Rise of the Runelords is a better AP; to be honest, CotCT isn't all that 'investigation, mystery, urban.' It's pretty clear who the bad guys are, especially once those doctors show up. And you end up in a lot of dungeons. And the mystery of Blackjack is something of a joke. Queen Evil is a pretty worthless overall villain, and probably won't even last a round against 15th level characters. She's a bard...what kind of group can take pride in defeating the evil machinations of a bard? Worst of all, the final confrontation with the Queen doesn't even have a bunch of elite troops that she can inspire. I don't think beating up a trophy wife (even a fiendishly empowered one) can compare to beating up one of the kings of an ancient, evil, decadent empire whose evil was legendary. CotCT also has one of those filler adventures so beloved of CRPGs...the one where you have to help a group of people, to earn the favor necessary to help them later. Lame. The 5th adventure of CotCT is better than the comparing one in RotRL, which is a "theme" dungeon. Also, the tarot deck thing is cool, but I'd be unsure about how well I could implement it as a DM. In short, go with the first one. [/QUOTE]
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