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Rotted Capes: Second Bite — Superhero Horror with Teeth (Fastplay + Starter Adventure Inside)
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<blockquote data-quote="sidonunspa" data-source="post: 9777255" data-attributes="member: 4360"><p><strong>[ATTACH=full]419647[/ATTACH]</strong></p><p></p><p>What happens when the capes fall… and get back up hungry?</p><p></p><p><strong>Rotted Capes: Second Bite</strong> is a superhero-horror TTRPG about B-listers keeping the lights on after Z-Day—protecting the living, outsmarting Super-Zs, and paying the bill for every “rule of cool” moment with grit, risk, and consequences.</p><p></p><h3>What makes it different</h3> <ul> <li data-xf-list-type="ul"><strong>Cinematic Skill Sets: </strong>Players justify wild, creative solutions through flexible Skill Sets that reward clever play (no “roll the one skill or fail” funnels).</li> <li data-xf-list-type="ul"><strong>Plot Points that actually move scenes:</strong> Bend the fiction, set up big stunts, or “break the rules” when it truly matters (and yes, the Editor can toss twists right back).</li> <li data-xf-list-type="ul"><strong>Burnout:</strong> Push powers hard and manage the fallout; tap into “untapped potential” at a cost when the story begs for it.</li> <li data-xf-list-type="ul"><strong>The Living Enclave: </strong>Your base and community are characters too—Cohesion, Resources, and Security evolve in response to your choices between Issues.</li> <li data-xf-list-type="ul"><strong>Super-Zs as apex predators:</strong> Territorial, terrifying, and never just “bigger zombies.” They’re boss fights with history.</li> </ul><p></p><h3>Grab the Press Pass (Free)</h3> <ul> <li data-xf-list-type="ul"><strong>Fastplay Rules</strong> (streamlined core so you can evaluate mechanics fast)</li> <li data-xf-list-type="ul"><strong>Starter Adventure: <em>One Bad Day</em></strong> (a punchy, table-ready issue to demo tone, Skill Sets, Plot Points, and a taste of enclave play)</li> <li data-xf-list-type="ul">From the desk of the Stat Monkey: What changed from 1st edition and why.</li> </ul><p></p><p><a href="https://paradigmconcepts.com/Downloads/RottedCapes/2nd%20Bite/Rotted%20Capes%20Second%20Bite%20-%20Press%20Kit%20-.zip" target="_blank">Rotted Capes: Second Bite Press Kit</a></p><p></p><h3>Where we are right now</h3><p><strong>Launch on BackerKit is live</strong> with the “Second Bite” campaign and ongoing updates.</p><p><strong>BackerKit/Launch Link:</strong> <a href="https://tinyurl.com/RottedCapes2" target="_blank">Rotted Capes: Second Bite</a></p><p></p><p></p><h3>Coverage angles & why your readers may care</h3> <ul> <li data-xf-list-type="ul"><strong>System tech:</strong> how Plot Points + Burnout create high-octane “comic book beats” without endless subsystems.</li> <li data-xf-list-type="ul"><strong>GM tools that scale:</strong> Challenges, Dramatic Sequences, and Enclave Interludes for tables that mix story-first and tactics-curious players.</li> <li data-xf-list-type="ul"><strong>Tone control out of the box:</strong> Run it campy, gritty, or full-on horrific without rewriting the engine.</li> <li data-xf-list-type="ul"><strong>Quick to table:</strong> 15-minute character builds for demos; <em>One Bad Day</em> runs clean in a single session.</li> </ul><p></p><h3>Assets & contact</h3> <ul> <li data-xf-list-type="ul">Press Pass (above) includes everything you need to preview and run the intro issue.</li> <li data-xf-list-type="ul">I'm happy to provide quotes, interviews, screenshots, and additional artwork on request. DM me here or reply in-thread and I’ll follow up.</li> </ul><p></p><p><strong>Content note:</strong> Superhero action + zombie horror (survival stakes, gore themes). We keep it comic-book cinematic rather than splatter-for-splatter’s sake.</p><p></p><p></p><p>Thanks for taking a look, hope you’ll give the Fastplay a spin and tell us how your table survived their first bad day. If they want a second? Well… it always gets worse.</p><p></p><p></p><p>Pete “StatMonkey” Barrenechea </p><p>Paradigm Concepts </p><p>Rules Designer</p></blockquote><p></p>
[QUOTE="sidonunspa, post: 9777255, member: 4360"] [B][ATTACH type="full" width="583px" size="900x1165"]419647[/ATTACH][/B] What happens when the capes fall… and get back up hungry? [B]Rotted Capes: Second Bite[/B] is a superhero-horror TTRPG about B-listers keeping the lights on after Z-Day—protecting the living, outsmarting Super-Zs, and paying the bill for every “rule of cool” moment with grit, risk, and consequences. [HEADING=2]What makes it different[/HEADING] [LIST] [*][B]Cinematic Skill Sets: [/B]Players justify wild, creative solutions through flexible Skill Sets that reward clever play (no “roll the one skill or fail” funnels). [*][B]Plot Points that actually move scenes:[/B] Bend the fiction, set up big stunts, or “break the rules” when it truly matters (and yes, the Editor can toss twists right back). [*][B]Burnout:[/B] Push powers hard and manage the fallout; tap into “untapped potential” at a cost when the story begs for it. [*][B]The Living Enclave: [/B]Your base and community are characters too—Cohesion, Resources, and Security evolve in response to your choices between Issues. [*][B]Super-Zs as apex predators:[/B] Territorial, terrifying, and never just “bigger zombies.” They’re boss fights with history. [/LIST] [HEADING=2]Grab the Press Pass (Free)[/HEADING] [LIST] [*][B]Fastplay Rules[/B] (streamlined core so you can evaluate mechanics fast) [*][B]Starter Adventure: [I]One Bad Day[/I][/B] (a punchy, table-ready issue to demo tone, Skill Sets, Plot Points, and a taste of enclave play) [*]From the desk of the Stat Monkey: What changed from 1st edition and why. [/LIST] [URL='https://paradigmconcepts.com/Downloads/RottedCapes/2nd%20Bite/Rotted%20Capes%20Second%20Bite%20-%20Press%20Kit%20-.zip']Rotted Capes: Second Bite Press Kit[/URL] [HEADING=2]Where we are right now[/HEADING] [B]Launch on BackerKit is live[/B] with the “Second Bite” campaign and ongoing updates. [B]BackerKit/Launch Link:[/B] [URL="https://tinyurl.com/RottedCapes2"]Rotted Capes: Second Bite[/URL] [HEADING=2]Coverage angles & why your readers may care[/HEADING] [LIST] [*][B]System tech:[/B] how Plot Points + Burnout create high-octane “comic book beats” without endless subsystems. [*][B]GM tools that scale:[/B] Challenges, Dramatic Sequences, and Enclave Interludes for tables that mix story-first and tactics-curious players. [*][B]Tone control out of the box:[/B] Run it campy, gritty, or full-on horrific without rewriting the engine. [*][B]Quick to table:[/B] 15-minute character builds for demos; [I]One Bad Day[/I] runs clean in a single session. [/LIST] [HEADING=2]Assets & contact[/HEADING] [LIST] [*]Press Pass (above) includes everything you need to preview and run the intro issue. [*]I'm happy to provide quotes, interviews, screenshots, and additional artwork on request. DM me here or reply in-thread and I’ll follow up. [/LIST] [B]Content note:[/B] Superhero action + zombie horror (survival stakes, gore themes). We keep it comic-book cinematic rather than splatter-for-splatter’s sake. Thanks for taking a look, hope you’ll give the Fastplay a spin and tell us how your table survived their first bad day. If they want a second? Well… it always gets worse. Pete “StatMonkey” Barrenechea Paradigm Concepts Rules Designer [/QUOTE]
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