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Rotted Capes: The Superhero Zombie RPG just announced!
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<blockquote data-quote="Black Jack Rackham" data-source="post: 5942535" data-attributes="member: 6695164"><p>I also thought Rotted Capes has a lot of potential. With one '4-Color City' and the rest of the world left to your imagination, it seems open for interpretation (Is the zombie-pocalypse just in certain areas, has it covered the world, are there safe zones, etc.) you can cut-n-paste your own world without worry about the dreaded "non-cannon" adventures.</p><p> </p><p>I also liked the progression idea. The PCs aren't the superheroes of the world, they're the sidekicks (I know, I know, <em>don't</em> call them sidekicks). But given zombie attack, they've been thrust into the spotlight before they're really ready.</p><p> </p><p>The system (albeit with my limited experience of it) is easy to pick up and seems to play fast. If I had a concern it would be that in this game, things probably should play out a bit more lethal than they seemed when we played (lot of fighting, most of the baddies were knocked out rather than killed, and, while I understand that's the stuff of comics, I think there needs to be a more lethal option for those wanting a more gritty supers game*.)</p><p> </p><p>I also really liked the (sorry can't remember the exact name for this) Flaw. A kind of one-word description of the personality of the hero. It reminds me a lot of 7th Sea's Arcana and serves the same function.</p><p> </p><p>Like CBlome said, it does emphasize teamwork. The weakest of zombies are the only ones heroes can deal with one on one (but of course, there's never just one).</p><p> </p><p>Anyway, just my 2.4579387539 cents worth.</p><p> </p><p>Mark</p><p> </p><p>*I should say, RC may well have this, I just didn't see it when I played.</p></blockquote><p></p>
[QUOTE="Black Jack Rackham, post: 5942535, member: 6695164"] I also thought Rotted Capes has a lot of potential. With one '4-Color City' and the rest of the world left to your imagination, it seems open for interpretation (Is the zombie-pocalypse just in certain areas, has it covered the world, are there safe zones, etc.) you can cut-n-paste your own world without worry about the dreaded "non-cannon" adventures. I also liked the progression idea. The PCs aren't the superheroes of the world, they're the sidekicks (I know, I know, [I]don't[/I] call them sidekicks). But given zombie attack, they've been thrust into the spotlight before they're really ready. The system (albeit with my limited experience of it) is easy to pick up and seems to play fast. If I had a concern it would be that in this game, things probably should play out a bit more lethal than they seemed when we played (lot of fighting, most of the baddies were knocked out rather than killed, and, while I understand that's the stuff of comics, I think there needs to be a more lethal option for those wanting a more gritty supers game*.) I also really liked the (sorry can't remember the exact name for this) Flaw. A kind of one-word description of the personality of the hero. It reminds me a lot of 7th Sea's Arcana and serves the same function. Like CBlome said, it does emphasize teamwork. The weakest of zombies are the only ones heroes can deal with one on one (but of course, there's never just one). Anyway, just my 2.4579387539 cents worth. Mark *I should say, RC may well have this, I just didn't see it when I played. [/QUOTE]
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Rotted Capes: The Superhero Zombie RPG just announced!
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