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<blockquote data-quote="Rystil Arden" data-source="post: 2124481" data-attributes="member: 29014"><p>OK, for the monk I decided to get rid of the Bracers of Armour because I'd expect him to get a Mage Armour instead for even more AC. Oh, and he rolled nearly maximum for HP before, so even though I raised the CON and the fighter level, HP goes down with taking averages. Oh, and I kept the sword themed monk by using fighter levels instead. Oh, and the skill points and hit points are based on taking a monk level first. If you use the monk multiclassing restriction, add 1 to HP and subtract 1 rank from each of the following 4 skills: Perform, Jump, Diplomacy, Climb.</p><p></p><p>Human fighter 1 / monk 2: CR 3; Medium Humanoid (human); HD 1d10+2d8; hp 18; Init +7; Spd 30 ft.; AC 16 (+3 Dex, +3 Wis), touch 16, flat-footed 13; Base Atk +2; Grp +3; Atk +3 melee (unarmed strike 1d6+1, 20/x2) or +5 melee (masterwork longsword 1d8+1, 19-20/x2) or +5 ranged (masterwork sling 1d4+1, 20/x2, 50 ft.); Full Atk +1/+1 melee (2 unarmed strikes 1d6+1, 20/x2) or +5 melee (masterwork longsword 1d8+1, 19-20/x2) or +5 ranged (masterwork mighty composite longbow 1d8+1, 20/x2, 110 ft.); SA flurry of blows; SQ evasion; AP 2; AL LG; SV Fort +5, Ref +6, Will +6; Str 12, Dex 16, Con 10, Int 10, Wis 16, Cha 8.</p><p>Languages: Common, Giant, Halfling.</p><p>Skills: Balance +6, Climb +5, Diplomacy +4, Hide +8, Jump +4, Knowledge (Religion) +6, Listen +9, Move Silently +3, Perform (Percussion Instruments) +1, Search +2, Spot +3, Tumble +6.</p><p>Feats: Deflect Arrows (b), Dodge, Improved Grapple (b), Improved Unarmed Strike (b), Weapon Focus (longsword), Combat Reflexes, Improved Initiative.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2124481, member: 29014"] OK, for the monk I decided to get rid of the Bracers of Armour because I'd expect him to get a Mage Armour instead for even more AC. Oh, and he rolled nearly maximum for HP before, so even though I raised the CON and the fighter level, HP goes down with taking averages. Oh, and I kept the sword themed monk by using fighter levels instead. Oh, and the skill points and hit points are based on taking a monk level first. If you use the monk multiclassing restriction, add 1 to HP and subtract 1 rank from each of the following 4 skills: Perform, Jump, Diplomacy, Climb. Human fighter 1 / monk 2: CR 3; Medium Humanoid (human); HD 1d10+2d8; hp 18; Init +7; Spd 30 ft.; AC 16 (+3 Dex, +3 Wis), touch 16, flat-footed 13; Base Atk +2; Grp +3; Atk +3 melee (unarmed strike 1d6+1, 20/x2) or +5 melee (masterwork longsword 1d8+1, 19-20/x2) or +5 ranged (masterwork sling 1d4+1, 20/x2, 50 ft.); Full Atk +1/+1 melee (2 unarmed strikes 1d6+1, 20/x2) or +5 melee (masterwork longsword 1d8+1, 19-20/x2) or +5 ranged (masterwork mighty composite longbow 1d8+1, 20/x2, 110 ft.); SA flurry of blows; SQ evasion; AP 2; AL LG; SV Fort +5, Ref +6, Will +6; Str 12, Dex 16, Con 10, Int 10, Wis 16, Cha 8. Languages: Common, Giant, Halfling. Skills: Balance +6, Climb +5, Diplomacy +4, Hide +8, Jump +4, Knowledge (Religion) +6, Listen +9, Move Silently +3, Perform (Percussion Instruments) +1, Search +2, Spot +3, Tumble +6. Feats: Deflect Arrows (b), Dodge, Improved Grapple (b), Improved Unarmed Strike (b), Weapon Focus (longsword), Combat Reflexes, Improved Initiative. [/QUOTE]
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