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*Pathfinder & Starfinder
Rouge sneak attack with any weapon
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<blockquote data-quote="Kaisoku" data-source="post: 5296984" data-attributes="member: 58447"><p>It's not so much a glass cannon (which <em>is</em> something of a factor), as it is high damage over low consistency, vs less damage that's very consistent.</p><p></p><p>All 4 martial classes (Barbarian, Fighter, Paladin and Ranger) have bonuses to hit over and above their BAB and circumstances (like flanking, etc).</p><p>So not only are they getting an eventual 5 points higher by virtue of BAB alone (and earlier/more extra attacks), they also have things like Rage, Smite, Favored Enemy, and Weapon Training all giving additional bonuses to hit and damage.</p><p></p><p>It might sound daunting to see a Rogue have an extra ~35 damage per attack (10d6), which with TWF at high levels can become something like 210 damage (6 attacks).</p><p>However, a Fighter at 20th level has 10 points higher for attack. This means his ~10 bonus damage per attack (plus extra attack) applies more often, and without requiring things like flanking: every single attack is guaranteed this damage, and will land 50% more often than the rogue (10 points on a d20 roll).</p><p></p><p>The Rogue will rightly tear up anyone weak in AC that lets him get into a position for a full attack while flanking. That's quite a list of conditions though. The Fighter will do more consistent damage, even against the higher ACs, all the time.</p><p>The same applies to a Paladin fighting an evil target, a Barbarian using some of his rage rounds, and a Ranger fighting his favored enemy.</p><p></p><p>Sneak Attack barely lets Rogues hold their own in combat with the "big guys", and emphasizes the indirect fighting (sneaking, surprise attacks, instead of toe-to-toe).</p><p>After a decade of playing it this way, all experience has told me (and many others, you'll find) that the Rogue isn't breaking the game by doing sneak attack more than once a round.</p><p></p><p>Balance is one thing though. If you dislike the martial slant of the Rogue, and are looking for a more skill-based character, you could remove sneak attack damage at some intervals (or completely!) to give them more talents. With the APG, there's a lot of nice talents a rogue could want (45 normal talents and 20 advance, between both books), to the point that even having 20 choices would still leave a Rogue choosey.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5296984, member: 58447"] It's not so much a glass cannon (which [I]is[/I] something of a factor), as it is high damage over low consistency, vs less damage that's very consistent. All 4 martial classes (Barbarian, Fighter, Paladin and Ranger) have bonuses to hit over and above their BAB and circumstances (like flanking, etc). So not only are they getting an eventual 5 points higher by virtue of BAB alone (and earlier/more extra attacks), they also have things like Rage, Smite, Favored Enemy, and Weapon Training all giving additional bonuses to hit and damage. It might sound daunting to see a Rogue have an extra ~35 damage per attack (10d6), which with TWF at high levels can become something like 210 damage (6 attacks). However, a Fighter at 20th level has 10 points higher for attack. This means his ~10 bonus damage per attack (plus extra attack) applies more often, and without requiring things like flanking: every single attack is guaranteed this damage, and will land 50% more often than the rogue (10 points on a d20 roll). The Rogue will rightly tear up anyone weak in AC that lets him get into a position for a full attack while flanking. That's quite a list of conditions though. The Fighter will do more consistent damage, even against the higher ACs, all the time. The same applies to a Paladin fighting an evil target, a Barbarian using some of his rage rounds, and a Ranger fighting his favored enemy. Sneak Attack barely lets Rogues hold their own in combat with the "big guys", and emphasizes the indirect fighting (sneaking, surprise attacks, instead of toe-to-toe). After a decade of playing it this way, all experience has told me (and many others, you'll find) that the Rogue isn't breaking the game by doing sneak attack more than once a round. Balance is one thing though. If you dislike the martial slant of the Rogue, and are looking for a more skill-based character, you could remove sneak attack damage at some intervals (or completely!) to give them more talents. With the APG, there's a lot of nice talents a rogue could want (45 normal talents and 20 advance, between both books), to the point that even having 20 choices would still leave a Rogue choosey. [/QUOTE]
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Rouge sneak attack with any weapon
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