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Round 17 IS OVER
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<blockquote data-quote="Tolen Mar" data-source="post: 2240170" data-attributes="member: 1295"><p><snip></p><p></p><p>OK, you make very valid points here. And yes, in general, making more attacks means you'll hit more often. But -2/-2 isnt the whole situation here. We are talking about higher level characters where its more like -2/-2/-7/-12...(assuming three regular attacks, plus the one off-hand.) </p><p></p><p>Yeah your first couple have a fair chance, but the extra turns afterward a) are far less likely than a simple 10% chance to hit and b) for rapid shot simply waste arrows. What difference does it make if you can fire 5 arrows in a round, when only the first two hit (You knew the first two would hit anyway). </p><p></p><p>With modifiers like that, only the first two are going to consistently hit, so save the arrows and quit taking gimmicks that let you throw more shots than can reasonably be expected to work. The feats you use to get that extra shot (or strike) can be better applied guaranteeing that the first ones you already can take (from your regular BAB) hit, or do better damage, not in taking a chance to throw another one in the mix at some rediculous penalty (Or worse yet add a penalty to the good shots you can make).</p><p></p><p>We are talking swords and bows here, not shotguns and machineguns. You dont have to be a marksman when you can throw that much lead around, something is going to get hit. But it likely wont be a very telling blow.</p><p></p><p>(Psst...BTW, if you have a 20% chance to hit with one shot, 3 shots does not equal a 60% chance. Its only 20% each.)</p></blockquote><p></p>
[QUOTE="Tolen Mar, post: 2240170, member: 1295"] <snip> OK, you make very valid points here. And yes, in general, making more attacks means you'll hit more often. But -2/-2 isnt the whole situation here. We are talking about higher level characters where its more like -2/-2/-7/-12...(assuming three regular attacks, plus the one off-hand.) Yeah your first couple have a fair chance, but the extra turns afterward a) are far less likely than a simple 10% chance to hit and b) for rapid shot simply waste arrows. What difference does it make if you can fire 5 arrows in a round, when only the first two hit (You knew the first two would hit anyway). With modifiers like that, only the first two are going to consistently hit, so save the arrows and quit taking gimmicks that let you throw more shots than can reasonably be expected to work. The feats you use to get that extra shot (or strike) can be better applied guaranteeing that the first ones you already can take (from your regular BAB) hit, or do better damage, not in taking a chance to throw another one in the mix at some rediculous penalty (Or worse yet add a penalty to the good shots you can make). We are talking swords and bows here, not shotguns and machineguns. You dont have to be a marksman when you can throw that much lead around, something is going to get hit. But it likely wont be a very telling blow. (Psst...BTW, if you have a 20% chance to hit with one shot, 3 shots does not equal a 60% chance. Its only 20% each.) [/QUOTE]
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