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<blockquote data-quote="Psion" data-source="post: 2242915" data-attributes="member: 172"><p>It saddens me that not only is <strong>POWER ATTACK</strong> still on the island, that the remaining voters don't see it for the blight it is.</p><p></p><p></p><p>2b) This includes inanimate objects like doors (who needs a theif) and phylacteries, and other structures and tough-to-kill dinguses.</p><p>3) The DR rules supposedly add flavor to the game by making it so having a magic weapon doesn't trivialize it. Well, power attack puts us right back in the same boat.</p><p>4) All the above is not such a big deal, until you consider the case of two-handed weapons that <strong>DOUBLE</strong> the negative modifier. The "who cares if you miss if you do more damage" becomes much less of a troubling trade-off when you are getting double what you put in.</p></blockquote><p></p>
[QUOTE="Psion, post: 2242915, member: 172"] It saddens me that not only is [b]POWER ATTACK[/b] still on the island, that the remaining voters don't see it for the blight it is. 2b) This includes inanimate objects like doors (who needs a theif) and phylacteries, and other structures and tough-to-kill dinguses. 3) The DR rules supposedly add flavor to the game by making it so having a magic weapon doesn't trivialize it. Well, power attack puts us right back in the same boat. 4) All the above is not such a big deal, until you consider the case of two-handed weapons that [b]DOUBLE[/b] the negative modifier. The "who cares if you miss if you do more damage" becomes much less of a troubling trade-off when you are getting double what you put in. [/QUOTE]
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