Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Round 18 is OVER
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kelleris" data-source="post: 2243541" data-attributes="member: 19130"><p>Well, my original post was criticizing your "general relevance" criterion. Whether or not it's the best feat remaining is a different matter. That said:</p><p></p><p>1) I like battles that are of the large set-piece type, with conditions changing during the course of them. So the first round very rarely decides the matter IMC. I actually really hate it when I get into a fight and the outcome is obvious after the first 3 seconds. Now, that said, ImpInit is still useful, because higher initiative lets you react to changes before anyone else does - In fact, I occasionally have people roll new initiatives mid-battle to see how fast they react to new arrivals/dramatic events. I also use initiative rolls for out-of-battle things like seeing who reaches out to grab the guy who's falling first or who gives into the treasure-pile for the item they want first. (That last one sometimes ends poorly.) So my previous comment that you only get "+4 to one roll per combat " from the feat isn't even true. That said, Improved Initiative is still firmly in the nice-but-bot-necessary band for most characters, and is only occasionally taken.</p><p></p><p>2) My current reason for voting off Improved Initiative is that it's kinda dull, speaking as a player. I like feats that allow me to make choices during combat. Weapon Finesse is at least something you build a character around, though I'm inclined to think it should just be an option for light and finessable weapons.</p><p></p><p>3) Assuming Improved Initiative survives this round, I think I'll vote for something else next round, as the passion of the pro-ImpInit camp has swayed me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> And anyway, it's getting hard to pick one anyway, y'know. I like all the remaining feats to a greater or lesser degree.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 2243541, member: 19130"] Well, my original post was criticizing your "general relevance" criterion. Whether or not it's the best feat remaining is a different matter. That said: 1) I like battles that are of the large set-piece type, with conditions changing during the course of them. So the first round very rarely decides the matter IMC. I actually really hate it when I get into a fight and the outcome is obvious after the first 3 seconds. Now, that said, ImpInit is still useful, because higher initiative lets you react to changes before anyone else does - In fact, I occasionally have people roll new initiatives mid-battle to see how fast they react to new arrivals/dramatic events. I also use initiative rolls for out-of-battle things like seeing who reaches out to grab the guy who's falling first or who gives into the treasure-pile for the item they want first. (That last one sometimes ends poorly.) So my previous comment that you only get "+4 to one roll per combat " from the feat isn't even true. That said, Improved Initiative is still firmly in the nice-but-bot-necessary band for most characters, and is only occasionally taken. 2) My current reason for voting off Improved Initiative is that it's kinda dull, speaking as a player. I like feats that allow me to make choices during combat. Weapon Finesse is at least something you build a character around, though I'm inclined to think it should just be an option for light and finessable weapons. 3) Assuming Improved Initiative survives this round, I think I'll vote for something else next round, as the passion of the pro-ImpInit camp has swayed me. :D And anyway, it's getting hard to pick one anyway, y'know. I like all the remaining feats to a greater or lesser degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Round 18 is OVER
Top