Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Round 2 is OVER
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fieari" data-source="post: 2190577" data-attributes="member: 16221"><p><strong>ARMOR PROFICIENCY (MEDIUM) [GENERAL]</strong></p><p></p><p>There is no reason whatsoever to take this. Either you're wearing light armor due to armorcheck penalties and arcane spell failure, or you're wearing heavy armor and tanking it out front. Medium armor is never used. I've never seen it used. I've never heard of it being used. It's the WORST of both world... it has ASF and armor check penalties, and yet it doesn't quite have enough AC to matter. If you make medium armor in mythril (IIRC), it counts as light armor anyway and you STILL don't need medium.</p><p></p><p>Allow me to defend some of the feats others have been voting against above:</p><p></p><p>Run-- Who takes run? Anyone who either likes that option to retreat, or who wants to deprive the enemy of doing the same. My players often take run simply because they know that at any moment, they might encounter a nasty beast far more powerful than themselves. And my monsters like to run away, esspecially those carrying neat loot. Chasing down thieves and such is helpful as well. If not all your combats are close quarters, run is great for those situations as well. I'll often have to "zoom out" the battlemap to square=10' or further to square=20', etc. In those cases, run can REALLY help.</p><p></p><p>Simple Weapon Proficiency-- Without a feat for this, NO ONE could use simple weapons, and some simple weapons are good. I suppose you could call it a class feature instead, but really... there's nothing wrong with this BEING a feat. No one takes it because no one NEEDS to take it, because everyone already has it. Actually, on the other hand, giving this feat to certain monsters might be interesting... I'm picturing kraken wielding spears, or even (hehheh) crossbows now...</p><p></p><p>Combat Reflexes-- Alright, I'll grant this feat sucks for most players. But give it to some monsters and WOOOO!!!!! I wouldn't want this feat to be striken. I've used it to great effect far too many times. It's also quite handy for inconveniencing enemy spellcasters, in general. An anti-mage monk would want to pick this up. There are far less useful feats. Lets kill those first.</p><p></p><p>Dilegent/Deft Hands-- Okay, these can go. See! See! Some examples of feats that can be striken from the list and should be before things like Combat Reflexes! For those not knowing what they are, they're obscure for a reason. Diligent gives +2 to Decipher Script and Appraise. Deft Hands gives +2 to Slight of Hand and Use Rope. Who on EARTH buys these feats? Sheesh.</p><p></p><p>Eschew Materials-- Come on now. That's a -campaign specific- reason for ditching a feat. Imagine being in a campaign that keeps <em>meticulous</em> track of material components? That's another varient just as easily imagined... besides, don't you need both Eschew Materials AND Still Spell in order to cast while grappled? That sounds like a good enough reason to take this feat to me...</p></blockquote><p></p>
[QUOTE="Fieari, post: 2190577, member: 16221"] [b]ARMOR PROFICIENCY (MEDIUM) [GENERAL][/b] There is no reason whatsoever to take this. Either you're wearing light armor due to armorcheck penalties and arcane spell failure, or you're wearing heavy armor and tanking it out front. Medium armor is never used. I've never seen it used. I've never heard of it being used. It's the WORST of both world... it has ASF and armor check penalties, and yet it doesn't quite have enough AC to matter. If you make medium armor in mythril (IIRC), it counts as light armor anyway and you STILL don't need medium. Allow me to defend some of the feats others have been voting against above: Run-- Who takes run? Anyone who either likes that option to retreat, or who wants to deprive the enemy of doing the same. My players often take run simply because they know that at any moment, they might encounter a nasty beast far more powerful than themselves. And my monsters like to run away, esspecially those carrying neat loot. Chasing down thieves and such is helpful as well. If not all your combats are close quarters, run is great for those situations as well. I'll often have to "zoom out" the battlemap to square=10' or further to square=20', etc. In those cases, run can REALLY help. Simple Weapon Proficiency-- Without a feat for this, NO ONE could use simple weapons, and some simple weapons are good. I suppose you could call it a class feature instead, but really... there's nothing wrong with this BEING a feat. No one takes it because no one NEEDS to take it, because everyone already has it. Actually, on the other hand, giving this feat to certain monsters might be interesting... I'm picturing kraken wielding spears, or even (hehheh) crossbows now... Combat Reflexes-- Alright, I'll grant this feat sucks for most players. But give it to some monsters and WOOOO!!!!! I wouldn't want this feat to be striken. I've used it to great effect far too many times. It's also quite handy for inconveniencing enemy spellcasters, in general. An anti-mage monk would want to pick this up. There are far less useful feats. Lets kill those first. Dilegent/Deft Hands-- Okay, these can go. See! See! Some examples of feats that can be striken from the list and should be before things like Combat Reflexes! For those not knowing what they are, they're obscure for a reason. Diligent gives +2 to Decipher Script and Appraise. Deft Hands gives +2 to Slight of Hand and Use Rope. Who on EARTH buys these feats? Sheesh. Eschew Materials-- Come on now. That's a -campaign specific- reason for ditching a feat. Imagine being in a campaign that keeps [i]meticulous[/i] track of material components? That's another varient just as easily imagined... besides, don't you need both Eschew Materials AND Still Spell in order to cast while grappled? That sounds like a good enough reason to take this feat to me... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Round 2 is OVER
Top