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<blockquote data-quote="malchus" data-source="post: 2194502" data-attributes="member: 22731"><p>You'd think so wouldn't you. I know I did.</p><p></p><p>Somewhere in one of the core rulebooks, mention is made of other possible uses for turning undead / channeling positive energy[1]. One of them is opening doors specially keyed for this.</p><p></p><p>I'm not sure what it is, but every time this has come up in any of our games, the attempt has failed miserably or required a ludicrous number of attempts. I don't think it was because the DCs were too high, it's just that the dice seem fated to roll low on as many attempts as possible. Which has imprinted on all of us the image of clerics shouting and straining for all they're worth while the doors remain unmoved.</p><p></p><p>When your turn attempt fails with an undead monster, it at least reacts to you. With a door, all you're left with is a slight ringing in your ears and someone behind you trying to suppress a snicker. And if the door was keeping some undead beastie contained, you've just blown all your turn attempts on getting to it, which is a very <em>expensive</em> form of irony...</p><p></p><p>I know there's been a couple of occasions I've been glad to have the feat.</p><p></p><p>[1] Or negative energy, I suppose</p></blockquote><p></p>
[QUOTE="malchus, post: 2194502, member: 22731"] You'd think so wouldn't you. I know I did. Somewhere in one of the core rulebooks, mention is made of other possible uses for turning undead / channeling positive energy[1]. One of them is opening doors specially keyed for this. I'm not sure what it is, but every time this has come up in any of our games, the attempt has failed miserably or required a ludicrous number of attempts. I don't think it was because the DCs were too high, it's just that the dice seem fated to roll low on as many attempts as possible. Which has imprinted on all of us the image of clerics shouting and straining for all they're worth while the doors remain unmoved. When your turn attempt fails with an undead monster, it at least reacts to you. With a door, all you're left with is a slight ringing in your ears and someone behind you trying to suppress a snicker. And if the door was keeping some undead beastie contained, you've just blown all your turn attempts on getting to it, which is a very [I]expensive[/I] form of irony... I know there's been a couple of occasions I've been glad to have the feat. [1] Or negative energy, I suppose [/QUOTE]
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