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Round-Robin Campaign
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<blockquote data-quote="shadowlight" data-source="post: 1896948" data-attributes="member: 7084"><p>I've been in campaigns like this several times. They remind me of an old party game (not RPG related) where everyone sits in a circle, one person starts telling a story and where they leave off, the next person picks up and continues it - adding their own twists (am I the only one who played that a bunch in college in huge groups? Maybe it's an artifact of going to BYU <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Anyway, what I mean is that we have a goup of players who all have characters. Each session, one person is the DM (and one of the other players play his/her character). The session would usually run like a regular adventure and also introduce some new villans, hooks, and plot lines. The next DM would make up the next section of the story (at the next session).</p><p></p><p>We also would give bonuses to people who brought campaign extras (like maps, or a document about the languages of the campaign setting, etc.)</p><p></p><p>The really cool thing about this was that even when you were DMing, you would have no idea whether some helpful NPC you introduced would later betray the party, or if something trivial one of the players did would come back to haunt the group (you get the idea).</p><p></p><p>The stories would sort of evolve on their own, with no one really knowing what would happen next. I really had a lot of fun with games of this type, but we had really competent (rules and story-wise) and mature players. I could definitely see it being a disaster in some groups.</p></blockquote><p></p>
[QUOTE="shadowlight, post: 1896948, member: 7084"] I've been in campaigns like this several times. They remind me of an old party game (not RPG related) where everyone sits in a circle, one person starts telling a story and where they leave off, the next person picks up and continues it - adding their own twists (am I the only one who played that a bunch in college in huge groups? Maybe it's an artifact of going to BYU :) ). Anyway, what I mean is that we have a goup of players who all have characters. Each session, one person is the DM (and one of the other players play his/her character). The session would usually run like a regular adventure and also introduce some new villans, hooks, and plot lines. The next DM would make up the next section of the story (at the next session). We also would give bonuses to people who brought campaign extras (like maps, or a document about the languages of the campaign setting, etc.) The really cool thing about this was that even when you were DMing, you would have no idea whether some helpful NPC you introduced would later betray the party, or if something trivial one of the players did would come back to haunt the group (you get the idea). The stories would sort of evolve on their own, with no one really knowing what would happen next. I really had a lot of fun with games of this type, but we had really competent (rules and story-wise) and mature players. I could definitely see it being a disaster in some groups. [/QUOTE]
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