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Round-Robin Campaign
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<blockquote data-quote="Fedifensor" data-source="post: 1897341" data-attributes="member: 7289"><p>I'm planning a pretty conservative version of a round-robin campaign, to ease the group into the idea. I'll run the first adventure, my wife will run the second adventure (which will probably be the one in the back of the Eberron sourcebook). Once the rotation starts, people will take turns an adventure at a time (even if it spans multiple sessions).</p><p></p><p>I suspect that both of the published Eberron adventures will be run by the group. This should help with treasure consistency, since WotC modules are reasonably balanced in how they dole out gold and magic. For XP, we've agreed on a flat rate of 1000 XP per 4-hour game session, with leveling to occur between modules. This keeps novice DM's from having to calculate the XP of each foe, lets us get through the first few levels quickly, and keeps us from hitting the high levels too early.</p><p></p><p>From what I have heard of the published adventures, they all feature the same NPC giving you missions, and start in the same place (Sharn). So Sharn will probably be the group's base of operations, with the group returning there after each adventure.</p><p></p><p>The person running has the option of either having their character on autopilot in the back of the group, or off doing something else during the adventure. Regardless of whether the person is DMing or playing, they get the same XP for their character. Still working on how to compensate players who sideline their character while DMing - if they're getting XP but no gold, it puts things out of balance. There may be a set gold award per adventure for when you DM, based on character level.</p><p></p><p>Character creation is a 30-point buy, with any race, base class, skill, feat, or spell from the PHB or Eberron sourcebook automatically allows. If a player wants to use something from another WotC sourcebook, it requires a majority vote of the group. If someone wants to use a non-WotC product (like Arcana Unearthed), it requires a unanimous vote from the group. Prestige classes always require a majority vote, regardless of source.</p><p></p><p>Still working out the details (we won't start until after the holidays), but the suggestions are definately helping. Thanks!</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 1897341, member: 7289"] I'm planning a pretty conservative version of a round-robin campaign, to ease the group into the idea. I'll run the first adventure, my wife will run the second adventure (which will probably be the one in the back of the Eberron sourcebook). Once the rotation starts, people will take turns an adventure at a time (even if it spans multiple sessions). I suspect that both of the published Eberron adventures will be run by the group. This should help with treasure consistency, since WotC modules are reasonably balanced in how they dole out gold and magic. For XP, we've agreed on a flat rate of 1000 XP per 4-hour game session, with leveling to occur between modules. This keeps novice DM's from having to calculate the XP of each foe, lets us get through the first few levels quickly, and keeps us from hitting the high levels too early. From what I have heard of the published adventures, they all feature the same NPC giving you missions, and start in the same place (Sharn). So Sharn will probably be the group's base of operations, with the group returning there after each adventure. The person running has the option of either having their character on autopilot in the back of the group, or off doing something else during the adventure. Regardless of whether the person is DMing or playing, they get the same XP for their character. Still working on how to compensate players who sideline their character while DMing - if they're getting XP but no gold, it puts things out of balance. There may be a set gold award per adventure for when you DM, based on character level. Character creation is a 30-point buy, with any race, base class, skill, feat, or spell from the PHB or Eberron sourcebook automatically allows. If a player wants to use something from another WotC sourcebook, it requires a majority vote of the group. If someone wants to use a non-WotC product (like Arcana Unearthed), it requires a unanimous vote from the group. Prestige classes always require a majority vote, regardless of source. Still working out the details (we won't start until after the holidays), but the suggestions are definately helping. Thanks! [/QUOTE]
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