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Round-Robin DMing
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<blockquote data-quote="talien" data-source="post: 2399030" data-attributes="member: 3285"><p>Yes, doing this now in our Story Hour: <a href="http://www.enworld.org/showthread.php?t=103252&page=3" target="_blank">http://www.enworld.org/showthread.php?t=103252&page=3</a></p><p></p><p>In total now we've had three DMs, including me. Beause we're playing in an established campaign (Arcanis) and playing tournament adventures, it keeps us all consistent. </p><p></p><p>We don't really have to deal with your first rule because the adventures aren't structured that way. Each DM has his own character (Quintus, in my case), and just as you indicated, the character is absent when we're running the game. </p><p></p><p>We don't have characters gain exp if it's a three-level spread, because it's not that big a deal to us so long as everyone is within three levels of each other. Because our group in total is nine people, we can't always get everyone together (in fact, we don't really WANT everyone together, it gets too crazy). There's an inevitable level spread, at this point from 3rd to 5th level, and that's fine with us. </p><p></p><p>I think the two concerns for round-robin DMing are: 1) ensuring that there's some sort of campaign consistency. The DMs have to either use an established campaign or agree ahead of time as to the ground rules. 2) the DMs must be mature enough to be able to feel that there will not be any weird one-upmanship, giving out treasure that they hope their character gets, etc. In other words, they shouldn't act like a player who happens to be a DM (I've seen this with a lot of really bad gaming groups).</p><p></p><p>Instead, it should be "Team DM." I was a DM-helper anyway by handling character sheets for the players. We're part of a team and neither DM will get upset because "his character didn't get the good stuff."</p></blockquote><p></p>
[QUOTE="talien, post: 2399030, member: 3285"] Yes, doing this now in our Story Hour: [url]http://www.enworld.org/showthread.php?t=103252&page=3[/url] In total now we've had three DMs, including me. Beause we're playing in an established campaign (Arcanis) and playing tournament adventures, it keeps us all consistent. We don't really have to deal with your first rule because the adventures aren't structured that way. Each DM has his own character (Quintus, in my case), and just as you indicated, the character is absent when we're running the game. We don't have characters gain exp if it's a three-level spread, because it's not that big a deal to us so long as everyone is within three levels of each other. Because our group in total is nine people, we can't always get everyone together (in fact, we don't really WANT everyone together, it gets too crazy). There's an inevitable level spread, at this point from 3rd to 5th level, and that's fine with us. I think the two concerns for round-robin DMing are: 1) ensuring that there's some sort of campaign consistency. The DMs have to either use an established campaign or agree ahead of time as to the ground rules. 2) the DMs must be mature enough to be able to feel that there will not be any weird one-upmanship, giving out treasure that they hope their character gets, etc. In other words, they shouldn't act like a player who happens to be a DM (I've seen this with a lot of really bad gaming groups). Instead, it should be "Team DM." I was a DM-helper anyway by handling character sheets for the players. We're part of a team and neither DM will get upset because "his character didn't get the good stuff." [/QUOTE]
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