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Round robin gaming group -- almost a reality!
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<blockquote data-quote="EricNoah" data-source="post: 2140673" data-attributes="member: 4"><p><strong>I just wanted to provide an update as of April 2005:</strong></p><p></p><p>In 4 months we've had three games with three different GMs: </p><p>* Castle Greyhawk D&D, humorous fantasy, d20</p><p>* Mutants & Masterminds, supers, d20</p><p>* Dark Sun D&D, fantasy (unintentionally humorous <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />), d20 [run by me]</p><p></p><p>And coming in May (with any luck), Star Wars (sci fi, d20). I'm told we may get to kill some Ewoks.</p><p></p><p>We have not been able to have every member of the group present at any of the games so far, but that's kind of the charm of playing this way -- it doesn't really matter if one person can't make it. As much as we'd love it if everyone could experience all of the games, my feeling on this is <em>carpe diem</em>. If we wait for everyone to be available, we'll never get games in. </p><p></p><p>So far, the impression I get (and it was certainly true for the game I ran) is that GMs generally prepare more material than they end up needing. I had to cut out about 2-3 encounters to fit my game into 4-1/2 hours, for example.</p><p></p><p>Pre-generated characters are very nice for helping speed things along in unfamiliar territory (an unfamiliar system like M&M, or an unfamiliar rules-set like the psionics ruls for Dark Sun). </p><p></p><p>Overall I've been very pleased at how it's going so far and am having a great time.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 2140673, member: 4"] [B]I just wanted to provide an update as of April 2005:[/B] In 4 months we've had three games with three different GMs: * Castle Greyhawk D&D, humorous fantasy, d20 * Mutants & Masterminds, supers, d20 * Dark Sun D&D, fantasy (unintentionally humorous :D), d20 [run by me] And coming in May (with any luck), Star Wars (sci fi, d20). I'm told we may get to kill some Ewoks. We have not been able to have every member of the group present at any of the games so far, but that's kind of the charm of playing this way -- it doesn't really matter if one person can't make it. As much as we'd love it if everyone could experience all of the games, my feeling on this is [I]carpe diem[/I]. If we wait for everyone to be available, we'll never get games in. So far, the impression I get (and it was certainly true for the game I ran) is that GMs generally prepare more material than they end up needing. I had to cut out about 2-3 encounters to fit my game into 4-1/2 hours, for example. Pre-generated characters are very nice for helping speed things along in unfamiliar territory (an unfamiliar system like M&M, or an unfamiliar rules-set like the psionics ruls for Dark Sun). Overall I've been very pleased at how it's going so far and am having a great time. [/QUOTE]
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