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<blockquote data-quote="Dannyalcatraz" data-source="post: 2174714" data-attributes="member: 19675"><p>Here's another permutation...</p><p></p><p>Not everyone can GM in a given system. Heck, not everyone can GM. And people tend to get attached to characters. What is a gamer who craves variety to do?</p><p></p><p>Have everyone in the group find a game system they feel comfortable with, assuming they can GM at all. Then, have each player make THE SAME PC for EACH different system!</p><p></p><p>I tried this once...a PC called "Slapstick"- a clown faced super-mercenary, worked out in Champions, GURPS, Rifts, and a few other systems, including 2Ed D&D. Another PC I had was an assassin in one reality, and a Paladin in another.</p><p></p><p>The end result was not unlike a "Parallel Universe" type setting...the faces are all familiar, but also slightly different.</p><p></p><p>If it helps, think of the DC Comics' "Elseworlds" comics, in which you might see Batman as 19th century detective/vigilante or a Norse Berserker; Marvel Comics' "What If?" comics in which they explored all kinds of differences- what if the Hulk had always had Bruce Banner's intellect; or the "Alternate _________" series of anthologies, in which the best minds of sci-fi and fantasy explore the outcomes of certain decisions- what if an aging head of state had accepted a young Idi Amin's challenge to box for the fate of his country...Its also similar to Michael Moorcock's "Million Spheres" in which the Eternal Champion (as well as the Eternal Companion, and The Weapon) is always present, but sometimes in radically different guises, sometimes aware of his nature, but usually not.</p><p></p><p>Each system will impose limitations and open avenues on each PC concept. Each GM's campaign will shape those PCs differently. However, since you're always playing the "same" PC, each player will become intimately familiar with ALL aspects of the PC's psyche...good, evil, passive, active...</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2174714, member: 19675"] Here's another permutation... Not everyone can GM in a given system. Heck, not everyone can GM. And people tend to get attached to characters. What is a gamer who craves variety to do? Have everyone in the group find a game system they feel comfortable with, assuming they can GM at all. Then, have each player make THE SAME PC for EACH different system! I tried this once...a PC called "Slapstick"- a clown faced super-mercenary, worked out in Champions, GURPS, Rifts, and a few other systems, including 2Ed D&D. Another PC I had was an assassin in one reality, and a Paladin in another. The end result was not unlike a "Parallel Universe" type setting...the faces are all familiar, but also slightly different. If it helps, think of the DC Comics' "Elseworlds" comics, in which you might see Batman as 19th century detective/vigilante or a Norse Berserker; Marvel Comics' "What If?" comics in which they explored all kinds of differences- what if the Hulk had always had Bruce Banner's intellect; or the "Alternate _________" series of anthologies, in which the best minds of sci-fi and fantasy explore the outcomes of certain decisions- what if an aging head of state had accepted a young Idi Amin's challenge to box for the fate of his country...Its also similar to Michael Moorcock's "Million Spheres" in which the Eternal Champion (as well as the Eternal Companion, and The Weapon) is always present, but sometimes in radically different guises, sometimes aware of his nature, but usually not. Each system will impose limitations and open avenues on each PC concept. Each GM's campaign will shape those PCs differently. However, since you're always playing the "same" PC, each player will become intimately familiar with ALL aspects of the PC's psyche...good, evil, passive, active... [/QUOTE]
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