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Round-up! (June 11, 2005)
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<blockquote data-quote="Queen_Dopplepopolis" data-source="post: 2327767" data-attributes="member: 14323"><p>Never said she should out-right trust her - inter-party conflict and strife that has yet to be worked out is fun. Wu has struggles of her own with her allegiances, but those are mostly things that make her a good servant and don't pull her away from forming a team. However; my point was - find a way to make the struggle fun while not stagnating the development of a fun team to play in. </p><p></p><p>My most recent revelation (meaning that I came up with it while thinking about myself, not directed at anyone else... but food for thought nonetheless) while talking with Kennon about Wu's character was - If we're actually going to have a cool, fun, cohesive group dynamic. The first few adventures need to be a running river, not a stale cistern. I need to be team minded from the get-go... and that means being willing to drop some character stuff that would significantly impede the team effort. e.g., I really wanted to to be really into Confucianism, but it was not good for the team. It still exists as a character quirk, but will be a significantly less substantial stumbling block to Wu's team development. My thought was: Kennon will provide us with enough stumbling blocks in game, don't need too many of them in my backstory. But - again - just my personal thought that I am going to act upon b/c I think it will make the game more fun... </p><p></p><p>And, I am having fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Great game so far, guys.</p></blockquote><p></p>
[QUOTE="Queen_Dopplepopolis, post: 2327767, member: 14323"] Never said she should out-right trust her - inter-party conflict and strife that has yet to be worked out is fun. Wu has struggles of her own with her allegiances, but those are mostly things that make her a good servant and don't pull her away from forming a team. However; my point was - find a way to make the struggle fun while not stagnating the development of a fun team to play in. My most recent revelation (meaning that I came up with it while thinking about myself, not directed at anyone else... but food for thought nonetheless) while talking with Kennon about Wu's character was - If we're actually going to have a cool, fun, cohesive group dynamic. The first few adventures need to be a running river, not a stale cistern. I need to be team minded from the get-go... and that means being willing to drop some character stuff that would significantly impede the team effort. e.g., I really wanted to to be really into Confucianism, but it was not good for the team. It still exists as a character quirk, but will be a significantly less substantial stumbling block to Wu's team development. My thought was: Kennon will provide us with enough stumbling blocks in game, don't need too many of them in my backstory. But - again - just my personal thought that I am going to act upon b/c I think it will make the game more fun... And, I am having fun. :) Great game so far, guys. [/QUOTE]
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