Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Roundabout Charge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 5179035" data-attributes="member: 61155"><p>Prior to errata, I found it worked very clearly, since you just replaced the requirement to move to the nearest square with the requirement to move to any adjacent square. </p><p> </p><p>Charge: "<strong><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Bold'"><span style="font-size: 10px">Movement Requirements: </span></span></span></span></strong><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">You must move at least 2 squares from your starting position, and you must move directly to the nearest square from which you can attack the enemy." </span></span></span></span></p><p> </p><p><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">With Roundabout Charge: "<strong>Movement Requirements: </strong><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">You must move at least 2 squares from your starting position, moving to any square adjacent to the target from which you can attack it." </span></span></span></span></span></span></span></span></p><p> </p><p><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">The new charge rules are, unfortunately, a bit harder to so easily swap the feat's effect in. But still, I'd see it as follows: </span></span></span></span></p><p> </p><p><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">Charge: "The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position."</span></span></span></span></p><p> </p><p><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">With Roundabout Charge: "The creature moves up to its speed toward the target. The creature must end its movement adjacent to the target in a square from which the creature can attack it, and the creature must end the move at least 2 squares away from its start-ing position."</span></span></span></span></p><p> </p><p><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px">So again, same principle: Roundabout charge alters the standard movement requirement of the power. It isn't as clear how it works with the new charge rules, but this seems the only reasonable interpretation - if the other limitations remained, the feat would do nothing at all. </span></span></span></span></p><p><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"><span style="font-family: 'MentorSansStd-Light'"><span style="font-size: 10px"></span></span></span></span></p></blockquote><p></p>
[QUOTE="MrMyth, post: 5179035, member: 61155"] Prior to errata, I found it worked very clearly, since you just replaced the requirement to move to the nearest square with the requirement to move to any adjacent square. Charge: "[B][FONT=MentorSansStd-Bold][SIZE=2][FONT=MentorSansStd-Bold][SIZE=2]Movement Requirements: [/SIZE][/FONT][/SIZE][/FONT][/B][FONT=MentorSansStd-Bold][SIZE=2][FONT=MentorSansStd-Bold][SIZE=2][/SIZE][/FONT][/SIZE][/FONT][FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2]You must move at least 2 squares from your starting position, and you must move directly to the nearest square from which you can attack the enemy." [/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2]With Roundabout Charge: "[B]Movement Requirements: [/B][FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2]You must move at least 2 squares from your starting position, moving to any square adjacent to the target from which you can attack it." [/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2]The new charge rules are, unfortunately, a bit harder to so easily swap the feat's effect in. But still, I'd see it as follows: [/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2]Charge: "The creature moves up to its speed toward the target. Each square of movement must bring the creature closer to the target, and the creature must end the move at least 2 squares away from its start-ing position."[/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2]With Roundabout Charge: "The creature moves up to its speed toward the target. The creature must end its movement adjacent to the target in a square from which the creature can attack it, and the creature must end the move at least 2 squares away from its start-ing position."[/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=MentorSansStd-Light][SIZE=2][FONT=MentorSansStd-Light][SIZE=2]So again, same principle: Roundabout charge alters the standard movement requirement of the power. It isn't as clear how it works with the new charge rules, but this seems the only reasonable interpretation - if the other limitations remained, the feat would do nothing at all. [/SIZE][/FONT][/SIZE][/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Roundabout Charge
Top