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<blockquote data-quote="Zappo" data-source="post: 1971980" data-attributes="member: 633"><p>Ciao Naathez!</p><p> </p><p> I've met the same issue in one my campaigns. It is a Warcraft game, but it is also pretty heavy on the seafaring (enough that one of the characters has just taken the Dread Pirate PrC).</p><p> </p><p> The speeds are about right, but they assume "average" circumstances. Notice that even though the speed seems slow in terms of miles per hour, with a ship you can travel 24 hours per day. As a result, it is still much faster than walking or riding.</p><p> </p><p> So, while travelling, I use the speeds as written. During combat, however, I allow players to make Profession (Sailor) rolls to resolve maneuvers, catch up with other ships, and similar stuff. For greater detail, though, I think some d20 supplement would be useful.</p><p> </p><p> Suggestion: add a link to your SH to your signature.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1971980, member: 633"] Ciao Naathez! I've met the same issue in one my campaigns. It is a Warcraft game, but it is also pretty heavy on the seafaring (enough that one of the characters has just taken the Dread Pirate PrC). The speeds are about right, but they assume "average" circumstances. Notice that even though the speed seems slow in terms of miles per hour, with a ship you can travel 24 hours per day. As a result, it is still much faster than walking or riding. So, while travelling, I use the speeds as written. During combat, however, I allow players to make Profession (Sailor) rolls to resolve maneuvers, catch up with other ships, and similar stuff. For greater detail, though, I think some d20 supplement would be useful. Suggestion: add a link to your SH to your signature. [/QUOTE]
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