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<blockquote data-quote="BiggusGeekus" data-source="post: 1972142" data-attributes="member: 1014"><p>I'd just ask the player how fast he thinks the ships should go on average. Establish that the hull of ship they currently have isn't well designed and would go about 75% of average speed. This will give the players incentive to improve the ship and will allow you the opportunity to scale up speedy ships for your bad guys without having to go the "it's magic" route until later in the campaign (always hold back whenever possible).</p><p></p><p>Ship design is largely a question of hull shape, number of sails, and how the sails are rigged. I'll check out your story hour later today, but hopefully you didn't give too many descriptions of the ship. If you specified a three-mast ship for instance, you've accidentally communicated a great deal of information to someone who knows a thing or two about sailing. There isn't any real way around this other than to sit down with the knowledgeable player and figure out how much he knows.</p><p></p><p>If there are disagreements about any of the particulars, <em>then</em> I'd check out a d20 PDF or book. I personally use <em>Seas of Blood</em> which I found to answer any questions that came up during the game.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1972142, member: 1014"] I'd just ask the player how fast he thinks the ships should go on average. Establish that the hull of ship they currently have isn't well designed and would go about 75% of average speed. This will give the players incentive to improve the ship and will allow you the opportunity to scale up speedy ships for your bad guys without having to go the "it's magic" route until later in the campaign (always hold back whenever possible). Ship design is largely a question of hull shape, number of sails, and how the sails are rigged. I'll check out your story hour later today, but hopefully you didn't give too many descriptions of the ship. If you specified a three-mast ship for instance, you've accidentally communicated a great deal of information to someone who knows a thing or two about sailing. There isn't any real way around this other than to sit down with the knowledgeable player and figure out how much he knows. If there are disagreements about any of the particulars, [i]then[/i] I'd check out a d20 PDF or book. I personally use [i]Seas of Blood[/i] which I found to answer any questions that came up during the game. [/QUOTE]
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